In this update6
Full notes
Full Trash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- UI and audio
- Gameplay
- Events
- Fixes
Trash changes
First, a thank you!
Thanks so much to all our fans and players out there who played Trash’s early Public Alpha Demo and gave us such helpful and wonderful feedback! After the release of Trash’s Holiday Update, we took a brief dev holiday ourselves in order to refresh our wasted brains (our creative director was starting to wonder whether he was in fact himself, a trash based life form). Since returning we have spent a number of months looking over all the feedback and finding ways we can improve the demo before we move towards our next stage of development.
What is this trash all about?
The Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player experience and give you your friends a funner, trashier time! As always the demo can be played either solo or cooperatively online with up to 3 friends!
A Rubbish List of Changes
UI
New player objective system
New Resource pickup notifications
New ingame directional signs
New player interactions
Improved UI visuals & designs
Improved & simplified ingame language
Updated Splash Screens & Menu Layout
Player Character
New player form VFX
New player resource pickups zones
New player form use opportunities
Improved player interaction mechanics
Improved player camera mechanics
Improved player movement and jump mechanics
Cinematics
New internal Challenge Zone cinematic cameras
New external Challenge Zone cinematic cameras
New game progression cinematic cameras
Improved cinematic demo ending
Environment
Improved object & environment colliders
Improved player start zone
Improved resource VFX
Improved Challenge Zone visuals and decals
Optimisation
New Flora LOD system
New graphics and resolution settings
Audio
Objective complete fanfare
Audio zones for environmental VFX
We appreciate your support & hope you find the time to give Trash a play! If you do, you can give us feedback here:
Twitter Feedback Form or in our community page!
Have a rubbish day!
And now, a massive list of fixed bugs!
Resources Bugs
Client: Challenge Zone resource collection error ResourceManager.DestroyResourceObject
Client: pickup resource incorrect tally in UI
Client: picking up resource while host is in menu (in-game) doesn’t update inventory counts
Client: pickup resources count 0
Resources duplicating when returning to open world
Some resource sites spawn too high (scrap metal, resin, tape)
UI Bugs
Camera adjustments
Control sensitivity broaden & add y-axis UI
Remove player HUD resin counter
Host 'failed to load' on open load game UI. Didn't prevent loading game
Chat creates null error when closed & other player sends message
Chat text colour markup
Chat - clients can't see their own messages
Hunt CE causing client to d/c on load
Client loses mouse on main menu when kicked by host
Client hangs on load screen when trying to join Host in CZ
Join CZ0 - client loading UI doesn’t disable
UI scale for 4:3, 5:3, 16:9, 16:10
Interact UI doesn't disappear for non-interacting client
Inventory UI Resource UI updating pickup count instead of totals
Inventory UI Client resource counts not updating when entering game
Remote client loading into open world after leaving CZ still has CZ menu
Challenge Zones (CZ's) Bugs
CZ6 state 2 triggers when CZ5 completed
CZ6 ending cinematic run order
CZ3 end zone is available before pulling lever (oil ending)
CZ Oil ending trigger can be activated & ending state 2 audio can still be heard for other players
CZ0 returns to state 1 after completing CZ for the 2nd time
CZ1 timer doesn’t reset from CZ0 time
Client doesn't get CZ0 cinematic camera when completing CZ0
When client loads in, CZ0 in state 1 - should be state 2
CZ prevent 2 HuntCE in a row
Challenge Elements Bugs
Hunt removing object from slot causes slot data to be reset
CZ1 - client disconnected when host picked up Hunt pickup
Increase VFX size on resources & hunt components
Open World Bugs
Breakable wall at CZ2 isn’t breakable
Megamite proximity not triggering for client
Added Pipe fast travel interact
Open World Bugs
Deformer not displaying ‘in store’ or ‘in use’ numbers for client
Crafter not displaying inventory resources properly after crafting
Clearer descriptions in crafter and deformer
Disconnect null error When a player is using crafter and another player picks up a resource
Player Character Bugs
Glide Form: recalibration
Boulder Form: player does not reappear
Player interact rework
Jump power recalibration
Client pickup hunt parts incorrectly aligned in body
Reduce player movement - sprint & walk
Picking up items - reduce distance & narrow target
Networking Bugs
Host/Client disconnect sync
Spawn scene object error on client join new game OR change scene
Audio Bugs Quitting from CZ end zone - music doesn’t reset Jump audio plays multiple times if player hits space repeatedly while jumping Audio for Oil in CZ0 state 1 still happening when state 1 in deactivated
Source
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