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Steam News6 May 20224y ago

Taking Out The Trash - Demo Update

First, a thank you! Thanks so much to all our fans and players out there who played Trash’s early Public Alpha Demo and gave us such helpful and wonderful feedback!

In this update6

Full notes

Full Trash update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions69 changes2 removals
  • Maps
  • Balance
  • UI and audio
  • Gameplay
  • Events
  • Fixes
changedFirst, a thank you!Thanks so much to all our fans and players out there who played Trash’s early Public Alpha Demo and gave us such helpful and wonderful feedback! After the release of Trash’s Holiday Update , we took a brief dev holiday ourselves in order to refresh our wasted brains (our creative director was starting to wonder whether he was in fact himself, a trash based life form). Since returning we have spent a number of months looking over all the feedback and finding ways we can improve the demo before we move towards our next stage of development.
addedWhat is this trash all about?The Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player experience and give you your friends a funner, trashier time! As always the demo can be played either solo or cooperatively online with up to 3 friends!
changedA Rubbish List of ChangesUI
addedA Rubbish List of ChangesNew player objective system
addedA Rubbish List of ChangesNew Resource pickup notifications
addedA Rubbish List of ChangesNew ingame directional signs

Trash changes

changedThanks so much to all our fans and players out there who played Trash’s early Public Alpha Demo and gave us such helpful and wonderful feedback! After the release of Trash’s Holiday Update , we took a brief dev holiday ourselves in order to refresh our wasted brains (our creative director was starting to wonder whether he was in fact himself, a trash based life form). Since returning we have spent a number of months looking over all the feedback and finding ways we can improve the demo before we move towards our next stage of development.
addedThe Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player experience and give you your friends a funner, trashier time! As always the demo can be played either solo or cooperatively online with up to 3 friends!
changedUI
addedNew player objective system
addedNew Resource pickup notifications

First, a thank you!

Thanks so much to all our fans and players out there who played Trash’s early Public Alpha Demo and gave us such helpful and wonderful feedback! After the release of Trash’s Holiday Update, we took a brief dev holiday ourselves in order to refresh our wasted brains (our creative director was starting to wonder whether he was in fact himself, a trash based life form). Since returning we have spent a number of months looking over all the feedback and finding ways we can improve the demo before we move towards our next stage of development.

What is this trash all about?

The Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player experience and give you your friends a funner, trashier time! As always the demo can be played either solo or cooperatively online with up to 3 friends!

A Rubbish List of Changes

UI

New player objective system

New Resource pickup notifications

New ingame directional signs

New player interactions

Improved UI visuals & designs

Improved & simplified ingame language

Updated Splash Screens & Menu Layout

Player Character

New player form VFX

New player resource pickups zones

New player form use opportunities

Improved player interaction mechanics

Improved player camera mechanics

Improved player movement and jump mechanics

Cinematics

New internal Challenge Zone cinematic cameras

New external Challenge Zone cinematic cameras

New game progression cinematic cameras

Improved cinematic demo ending

Environment

Improved object & environment colliders

Improved player start zone

Improved resource VFX

Improved Challenge Zone visuals and decals

Optimisation

New Flora LOD system

New graphics and resolution settings

Audio

Objective complete fanfare

Audio zones for environmental VFX

We appreciate your support & hope you find the time to give Trash a play! If you do, you can give us feedback here:

Twitter Feedback Form or in our community page!

Have a rubbish day!

And now, a massive list of fixed bugs!

Resources Bugs

Client: Challenge Zone resource collection error ResourceManager.DestroyResourceObject

Client: pickup resource incorrect tally in UI

Client: picking up resource while host is in menu (in-game) doesn’t update inventory counts

Client: pickup resources count 0

Resources duplicating when returning to open world

Some resource sites spawn too high (scrap metal, resin, tape)

UI Bugs

Camera adjustments

Control sensitivity broaden & add y-axis UI

Remove player HUD resin counter

Host 'failed to load' on open load game UI. Didn't prevent loading game

Chat creates null error when closed & other player sends message

Chat text colour markup

Chat - clients can't see their own messages

Hunt CE causing client to d/c on load

Client loses mouse on main menu when kicked by host

Client hangs on load screen when trying to join Host in CZ

Join CZ0 - client loading UI doesn’t disable

UI scale for 4:3, 5:3, 16:9, 16:10

Interact UI doesn't disappear for non-interacting client

Inventory UI Resource UI updating pickup count instead of totals

Inventory UI Client resource counts not updating when entering game

Remote client loading into open world after leaving CZ still has CZ menu

Challenge Zones (CZ's) Bugs

CZ6 state 2 triggers when CZ5 completed

CZ6 ending cinematic run order

CZ3 end zone is available before pulling lever (oil ending)

CZ Oil ending trigger can be activated & ending state 2 audio can still be heard for other players

CZ0 returns to state 1 after completing CZ for the 2nd time

CZ1 timer doesn’t reset from CZ0 time

Client doesn't get CZ0 cinematic camera when completing CZ0

When client loads in, CZ0 in state 1 - should be state 2

CZ prevent 2 HuntCE in a row

Challenge Elements Bugs

Hunt removing object from slot causes slot data to be reset

CZ1 - client disconnected when host picked up Hunt pickup

Increase VFX size on resources & hunt components

Open World Bugs

Breakable wall at CZ2 isn’t breakable

Megamite proximity not triggering for client

Added Pipe fast travel interact

Open World Bugs

Deformer not displaying ‘in store’ or ‘in use’ numbers for client

Crafter not displaying inventory resources properly after crafting

Clearer descriptions in crafter and deformer

Disconnect null error When a player is using crafter and another player picks up a resource

Player Character Bugs

Glide Form: recalibration

Boulder Form: player does not reappear

Player interact rework

Jump power recalibration

Client pickup hunt parts incorrectly aligned in body

Reduce player movement - sprint & walk

Picking up items - reduce distance & narrow target

Networking Bugs

Host/Client disconnect sync

Spawn scene object error on client join new game OR change scene

Audio Bugs Quitting from CZ end zone - music doesn’t reset Jump audio plays multiple times if player hits space repeatedly while jumping Audio for Oil in CZ0 state 1 still happening when state 1 in deactivated

Source

Steam News / 6 May 2022

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