Full notes
Full Trapped Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Compatibility
Three game modes
Each mode has its own story progression. The idea is that if you have completed one mode, you can start the next one with the same character, with the same equipment and level. You can also switch between them at any point of Story progression via the main menu.
Saferis Suitable for beginners and those who want to play relaxed Penalty for death: none. Bonus: none.
Evklidis For experienced players. You have to make a choice whether to go further and risk the loot you have collected or return to restore your strength, stock up on potions and sell the loot. (My original idea that was in the early alphas)
Death penalty
lose 10% of your gold and all items from inventory.
Bonus
+10% EXP, +10% Gold. Item power slightly increased.
Keteris Only for the chosen ones. In this mode, you can lose all your acquired gear and loot that you have collected. Also, the story progression will be reset. (Loot hidden in a player's chest does not disappear).
Death penalty
Lose 25% of your gold, all items in your inventory, and equipped items. Story progression will reset to the beginning.
Bonus
+20% EXP, +20% Gold. Item power increased.
The final area
In the new area you can find new enemies, weapons, armor, roguelike dungeons and Mini boss White Lord.
Added 2 new scenes for the fight with simple enemies
In the new area you will find Gold Chests (3 Tier). They will drop golden rings and the Tarrland Hero Armor set (Both games share the same universe. Hero is a Unit from No King No Kingdom I ːKingSmileː)
Story
Story progression and dialogues are 90% complete Added the ability to talk to the skeleton from the dark library and even... I won't say more to avoid spoilers.
Important changes:
Damaging gloves! Inserting a Endrian Stone ːTinyRubyː into the gloves gives a damage effect.
Potion auto-replacement
Now when you drink a potion, a new potion of the same type is taken from the inventory and equipped automatically.
Improved UI
Added display of secondary equipment
Replaced equipment icons with more understandable ones
Improved tutorial Books have been replaced with pop-ups. Hidden 2 strong items in 2 starting locations
Minor changes and fixes:
The amount of experience gained is now shown Artifact drop chance increased Rebalanced trio chest room To level up you need more EXP now Homunculus can be meet in dungeon.
Fixed Item stats popup for gamepads Fixed bug Curse incorrectly affected trap strength Enemies can now switch to other players Fixed Item Pop-up in Split Screen mode Fixed Book display in Split Screen mode
Extra
I originally wanted to release a Beta but decided to spend more time on stuff like Potion drinking mechanics, tutorial and other improvements. This is Pre Beta so the next major update will be a Beta where I will add the Final boss battle, NewGame+ and a few more things. Thanks to everyone who supported the gameːKingThumbsUpː. During the next week, there will be an Event Chest in the cemetery with a new artifact.
Source
Changelog.gg summarizes and formats this update. How we read updates.
