Full notes
Full Trap Labs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Server
- Fixes
Trap Labs changes
Holy this took long. Nevertheless, here it is Trap Labs v1.2! I've update the Steam store page as well with new gameplay clips, store descriptions, and gifs. Check those out! To celebrate this release, Trap Labs is 50% off on Steam for two whole weeks! New content and a discount? Can this day get any better?! Anyways, onto the new stuff!
Character Customization
Billy now comes with 6 different colors schemes available from the game start. There are over 30 different hats to collect throughout story mode. The character customization screen can be accessed from the pause menu. You can swap hats and color in realtime during multiplayer. Showoff your hard earn hats to your friends.
Multi-resolution and Windowed Full Screen
All monitor resolutions are now supported. Check out this ultrawide screenshot. It's so pretty. In addition, the game can now be set in windowed full screen (aka borderless window). This is important for streamers.
Arcade Reorganization
The original 100 levels of Level Up has been split into easy, normal, and hard. These are ~33 levels each. This should make it easier for people to try it and not get intimidated by the difficulty. The original full versions are still available.
Multiplayer Additions
Added Asia server.
Players can now spectate other players once the level is complete.
Multiplayer nickname now hard-binds to Steam.
Level Up mode now keeps track of player scores in multiplayer.
Multiplayer race and co-op now support passworded private sessions.
Level select screen now shows if a floor currently is being played.
Your player name is now bigger and highlighted in different color.
Story Mode Additions
Story medal stats can now be accessed by clicking on the medal icon.
You can now rewatch a cutscene/splash screen by clicking on the movie clip icon beside key levels.
As mentioned earlier, all hats are collectable through story mode levels. They are place in difficult to reach places. See if you can find them all!
Many of the story levels has been tweaked for to reduce frustration, especially the more difficult ones.
Wall clipping in many levels are fixed.
Mobile Cross-play
This release launches simultaneously with the first ever iOS and Android builds. The first 25 story levels on mobile are available for free, including online play. The whole game can be unlocked by a single in-app purchase. There are no ads or other in-app purchases. If you've never played Trap Labs and want to give it a go, mobile is a great way to sample the game. App Store (iOS) Google Play Let me know what you think! If you run into any issues be sure to let me know! You can reach me directly at traplabsgame@gmail.com, or just drop a message in the forums.
Source
Changelog.gg summarizes and formats this update. How we read updates.
