Full notes
Full Trap House update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
Trap House changes
- Bladehero
Over the last week we’ve been hard at work fine-tuning Trap House across the following areas: General/Gameplay, Level Editor, Level Library, and UI. For more details on the updates made to these areas please see below. Level Editor:
Errors properly update for loaded levels in the editor.
Game modes properly update in the editor. Editor no longer selects the previously loaded level's mode.
Copying objects and selecting a tile on the map before pasting those objects no longer causes the correlating Paste to be offset.
The Reset function in Playtest mode properly resets all effects, enemies, and throwables.
Resolved any potential issues when opening a level made outside your game version.
Fixed bug that duplicated level IDs, which could potentially overwrite one another upon deleting a custom level.
Level Library:
Level Library no longer has Search Settings open by default in the Community tab.
UI:
Removed unnecessary pages in the How To Play section of Options.
Updated information on the Floor and Wall pages.
Updated UI for Pause screen.
Updated Startup and Main Menu backgrounds and transitions.
Player can now open Options or Help menus from the Startup screen.
Other:
Motion activated lights can no longer be triggered through walls.
Sliding into an outer corner of a wall no longer results in player infinitely spinning in place; player will always bounce instead.
Added version number to bottom-left corner of the screen to signify current version of the game.
Added Player Death Animations for specific causes of death.
Saw blade tracks can be placed over Switches.
Players can now pause the game mid-countdown or during the End of Round panels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
