Full notes
Full Trap for Winners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Trap for Winners changes
Major UPDATE! I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues! Balance Changes:
Reworked Energy balance entirely.
ENERGY within mini-games is now renamed to FUEL.
FUEL is no longer tied to the story layer ENERGY.
Defeat in mini-games no longer results in losing the entire game. Mission remains incomplete but you lose 1 Energy.
Restarting a mission now costs 1 Energy to avoid grinding for the ultimate mission layout.
Enemies now skip one move from the very beginning of the game, rather than from the 2nd player move.
Added LOOK AHEAD feature. To avoid players blindly popping into an enemy while still maintaining some risk, you can now press [Q] or [E] to scan the area which you can't see and plan accordingly.
Improved situations where players might get stuck without making a move due to layout.
Re-balanced Mission #8 to reduce chance of walls surrounding the player.
General:
Added multi-language support!
Added Russian language support!
Added Bulgarian language support!
Thanks to everyone who has supported me with constructive feedback and ideas.
Source
Changelog.gg summarizes and formats this update. How we read updates.
