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Steam News20 April 20197y ago

Updated to version 1.2.0

Major UPDATE! I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues! Balance Changes: Reworked Energy balance entirely.

Full notes

Full Trap for Winners update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
addedMajor UPDATE! I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues! Balance Changes:
changedReworked Energy balance entirely.
removedFUEL is no longer tied to the story layer ENERGY.
removedDefeat in mini-games no longer results in losing the entire game. Mission remains incomplete but you lose 1 Energy.
addedAdded LOOK AHEAD feature. To avoid players blindly popping into an enemy while still maintaining some risk, you can now press [Q] or [E] to scan the area which you can't see and plan accordingly.
changedImproved situations where players might get stuck without making a move due to layout.

Trap for Winners changes

addedMajor UPDATE! I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues! Balance Changes:
changedReworked Energy balance entirely.
removedFUEL is no longer tied to the story layer ENERGY.
removedDefeat in mini-games no longer results in losing the entire game. Mission remains incomplete but you lose 1 Energy.
addedAdded LOOK AHEAD feature. To avoid players blindly popping into an enemy while still maintaining some risk, you can now press [Q] or [E] to scan the area which you can't see and plan accordingly.

Major UPDATE! I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues! Balance Changes:

  • Reworked Energy balance entirely.

  • ENERGY within mini-games is now renamed to FUEL.

  • FUEL is no longer tied to the story layer ENERGY.

  • Defeat in mini-games no longer results in losing the entire game. Mission remains incomplete but you lose 1 Energy.

  • Restarting a mission now costs 1 Energy to avoid grinding for the ultimate mission layout.

  • Enemies now skip one move from the very beginning of the game, rather than from the 2nd player move.

  • Added LOOK AHEAD feature. To avoid players blindly popping into an enemy while still maintaining some risk, you can now press [Q] or [E] to scan the area which you can't see and plan accordingly.

  • Improved situations where players might get stuck without making a move due to layout.

  • Re-balanced Mission #8 to reduce chance of walls surrounding the player.

General:

  • Added multi-language support!

  • Added Russian language support!

  • Added Bulgarian language support!

Thanks to everyone who has supported me with constructive feedback and ideas.

Source

Steam News / 20 April 2019

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