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Steam News1 February 20188y ago

Patch Notes v1.2.0 (official)

Dear community, we have now released the official update to version 1.2.0 of TransRoad: USA.

Full notes

Full TransRoad: USA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions3 changes0 removals
  • Compatibility
  • Maps
  • Balance
  • Gameplay
  • Performance
  • Fixes
addedDear community, we have now released the official update to version 1.2.0 of TransRoad: USA. The whole team would like to thank everybody playing the official and the public test version again, finding bugs or things they would like to be improved and posting them here in the forum. Your support and participation really made us happy! For the campaign, savegames from v1.0.7, v1.0.8, 1.0.9 and from 1.1.0 are not compatible to the official v1.2.0, due to changes we made to the quest chain. To prevent unexpected follow up issues and for the best experience, we recommend to start a new campaign if you did not participate in the v1.2.0 beta branches. Patch Notes v1.2.0 (official) New features:
changedAutomatic maintenance is now implemented. Once your HQ is upgraded to level 3 (click on your HQ map marker and then the upgrade in the bottom-right), you can activate nationwide automatic maintenance in any depot. You don’t need a maintenance depot for that. All trucks will maintain themselves once they reach a 2,000 miles threshold.
addedContract deadlines now have a “day + hour” accuracy, meaning they will count down the hours and not just the days. Like this, it does not matter at what time of the day you accept a contract; you won’t loose multiple hours if you accept a contract late in the evening/night.
addedDrivers can now be sent to license training. Decide on an idle driver in your HQ menu, open the license training window, and then select the additional license they should get. Training takes time and costs money.
addedA new visualisation in the Truck Fleet menu will show now if a driver has quit before he reached a depot and will be vanished then.
changedCrash/Freeze Bug:

Dear community, we have now released the official update to version 1.2.0 of TransRoad: USA. The whole team would like to thank everybody playing the official and the public test version again, finding bugs or things they would like to be improved and posting them here in the forum. Your support and participation really made us happy! For the campaign, savegames from v1.0.7, v1.0.8, 1.0.9 and from 1.1.0 are not compatible to the official v1.2.0, due to changes we made to the quest chain. To prevent unexpected follow up issues and for the best experience, we recommend to start a new campaign if you did not participate in the v1.2.0 beta branches. Patch Notes v1.2.0 (official) New features:

  • Automatic maintenance is now implemented. Once your HQ is upgraded to level 3 (click on your HQ map marker and then the upgrade in the bottom-right), you can activate nationwide automatic maintenance in any depot. You don’t need a maintenance depot for that. All trucks will maintain themselves once they reach a 2,000 miles threshold.

  • Contract deadlines now have a “day + hour” accuracy, meaning they will count down the hours and not just the days. Like this, it does not matter at what time of the day you accept a contract; you won’t loose multiple hours if you accept a contract late in the evening/night.

  • Drivers can now be sent to license training. Decide on an idle driver in your HQ menu, open the license training window, and then select the additional license they should get. Training takes time and costs money.

  • A new visualisation in the Truck Fleet menu will show now if a driver has quit before he reached a depot and will be vanished then.

Crash/Freeze Bug:

  • Updating the engine to Unity 2017 has solved the freezing bug for a 100% reproducibility case we had on one computer at our place. We all can assume pretty safely that this freeze bug is now completely gone.

Contracts & Trucks:

  • When a truck waited in the queue for a truckshop maintenance, it was possible to assign a different task to the truck. But it did not leave the maintenance queue, causing the queue not to continue correctly. This could result in trucks waiting endlessly in a truckshop’s maintenance queue. This issue has been fixed.

  • When you added contracts to a schedule and then instantly deleted the contract from the schedule, the trailer icon remained in that schedule. Now it disappears and the problem is solved.

  • When a Special Contract appears, you can see the individual contracts in the lower right corner. Now you can scroll in this list while the “accept or decline” popup is opened.

  • For recurring contracts, a buffer was added to the calculation for needed trucks, since it sometimes showed not enough trucks.

Depots:

  • Drivers can now be switched directly inside the depot, instead of having to clear the slot first.

  • Depot map markers are now all visible even when zoomed out: Your own depots, depots of the competitors, and depots that are still free to buy. You can toggle them by using the [G] key (directly next to the [F] key which allows you to cycle through all owned depots).

Achievements:

  • All these Achievements were broken and lost their progress if the play session was interrupted by saving and loading a savegame of the same play session.

  • “Everybody's darling” is now achievable.

  • “Known all over town” is now achievable.

  • “Top of the

Source

Steam News / 1 February 2018

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