In our latest First Look Episode we have showcased some of the plenty of highlights that Transport Fever 3 has to offer.
Full notes
Full Transport Fever 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Store
UI and audio
Gameplay
changedTransport Fever 3 continues to evolve with a wide range of improvements designed to make the game more intuitive, immersive, and flexible. From a completely overhauled Line Manager and vehicle purchase menu to improved train pathfinding and reservation logic, managing even the busiest transport networks has never been easier.
changedBut the improvements go far beyond gameplay alone. Dynamic weather, time of day, lighting, and ambient sound bring the world to life, while expanded modding capabilities, a cross-platform Mod Hub, and major upgrades to the Model Editor give creators more freedom than ever before.
changedIn today’s Dev Blog episode we take a closer look at these features, along with many more quality-of-life improvements and technical enhancements. Check out the latest Dev Blog here on the Transport Fever 3 website!
addedThank you for the incredible enthusiasm and support for Transport Fever 3 and for all the questions asked after each and every First Look episode. Follow us to not miss out on any news, and don’t forget to add Transport Fever 3 to your wishlist here !
Transport Fever 3 changes
changedTransport Fever 3 continues to evolve with a wide range of improvements designed to make the game more intuitive, immersive, and flexible. From a completely overhauled Line Manager and vehicle purchase menu to improved train pathfinding and reservation logic, managing even the busiest transport networks has never been easier.
changedBut the improvements go far beyond gameplay alone. Dynamic weather, time of day, lighting, and ambient sound bring the world to life, while expanded modding capabilities, a cross-platform Mod Hub, and major upgrades to the Model Editor give creators more freedom than ever before.
changedIn today’s Dev Blog episode we take a closer look at these features, along with many more quality-of-life improvements and technical enhancements. Check out the latest Dev Blog here on the Transport Fever 3 website!
addedThank you for the incredible enthusiasm and support for Transport Fever 3 and for all the questions asked after each and every First Look episode. Follow us to not miss out on any news, and don’t forget to add Transport Fever 3 to your wishlist here !
In our latest First Look Episode we have showcased some of the plenty of highlights that Transport Fever 3 has to offer. With so many things being shown for the first time, a lot of questions have arisen and we have tried to cover as many as possible in our latest Dev Blog.
Transport Fever 3 continues to evolve with a wide range of improvements designed to make the game more intuitive, immersive, and flexible. From a completely overhauled Line Manager and vehicle purchase menu to improved train pathfinding and reservation logic, managing even the busiest transport networks has never been easier.
But the improvements go far beyond gameplay alone. Dynamic weather, time of day, lighting, and ambient sound bring the world to life, while expanded modding capabilities, a cross-platform Mod Hub, and major upgrades to the Model Editor give creators more freedom than ever before.
In today’s Dev Blog episode we take a closer look at these features, along with many more quality-of-life improvements and technical enhancements. Check out the latest Dev Blog here on the Transport Fever 3 website!
Thank you for the incredible enthusiasm and support for Transport Fever 3 and for all the questions asked after each and every First Look episode. Follow us to not miss out on any news, and don’t forget to add Transport Fever 3 to your wishlist here!