Full notes
Full Transport Defender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Store
- UI and audio
- Balance
REV 1076
New system
Crew members, buy from cargo ops. Every crew member generates 0.1% of transferable cargo as cargo every hour.
Max crew
500
New feature: 'Ninetoes' - autoclicks
New feature: 'Fly Swatter Scope' - fly swatter can do crits
New feature: 'Fly Swatter Handle' - fly swatter can do multi crits
New high level feature for WP bonus
New protocol 'Portal protocol' - add max sentinel starting sector to max transfer starting sector
New protocol 'Niffler protocol' - 2nd level of postman protocol
New protocol 'Soviet shaver protocol' - 2nd level of prime shaver protocol
New protocol 'Reset protocol' - combines bonuses from removed protocols(mk/cargo/unlocks) based on SL
Add: auto backup loading if current save is broken (happens on blue screen/power loss)
Add 3 new buy mult values, up to 1B
Add coin shop info on non stacked/visible coins
- Fixalt-mod purchase of feature level past max available
- Fixsentinel protocol level purchase past max available
Fix: battery stays in ui after last use
- Fixconfig stat value is now changed on end edit and not on every change
Fix: overdrive bonus as ^2 for starting waterpool levels, now it properly scaled
Remove: multiple sentinel protocols, sp refunded
Change: buy MK and Color crystals using Ctrl/Alt/Shift modifiers
Change: Sentinel starting sector is buffed. 10000 per SL and 250 per SP earned, but it can't exceed 65% from max completed sector
Change: WP bonus features buffed a lot
- Changeweapon price features now give exponential decrease of value. Max level decreased but total bonus greatly increased
Change: 'Packager protocol' now has exponential scaling and +5 levels
- ChangeDecreased max distance bonuses from features and reassemblies. Increase max bonus from duration.
Drone rework:
Drone level(DL) = avg level of all equipped items (including empty slots, excluding batteries).
Now item/batteries drop in a range of 85-95% of DL.
Rarity is now bound to item level, so there is no random involved in rarity selection.
Item must be levelled to max available for current rarity and then it must be upgraded to higher rarity.
Remove rarity bonus stats, now there are sockets, amount of sockets bound to item rarity, up to 3.
New rarity levels: Arcane, Soviet, Infinity.
Upgrading rarity has chance to not work. Price increases with every try. Higher the rarity - lower the chance. Decreased by 10% per rarity, common to uncommon has 100% chance.
WP delivery base reward amount equals to DL.
Upgrade price has lower scaling now. ~(L * (1 + 0.015 * L)) WP per level, in reality it has steps every 25/100 levels but values is always lower or equal to formula result.
Items gives you GEM on break now.
GEM can be broken to DUST (new resource that now can be used only on highest rarity items, additional uses may be added later).
GEM has 1 stat and can be inserted into items with sockets.
Reduced max amount of items of same type to 4. (Gems and Batteries got LCargo bonus in the pool)
All item bonuses now have smooth increase, no more big jumps on every 10/50/100 levels.So each level matters now. F.e. dps bonus on lvl 5 was 250 now it's 10k+
Tractor beam max level limit was removed (even so it was not working properly)
Item delivery costs 20 MP now
MP was restored to max
All available WP was removed
Items that have level > 200 have it set to 200 and up to 100 levels (if item had level > 200) were refunded with WP in new price scaling
Because of new limit of 4 items of same type some items will be unequipped (by lowest level in type) and WP for them will be refunded.
Very Big Thanks to Weedheter for ideas
Source
Changelog.gg summarizes and formats this update. How we read updates.
