Full notes
Full Transport Defender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- Server
- Events
- UI and audio
Transport Defender changes
This update must make progression better and feature upgrades\mk levels more rewarding rev 1070 (22.10.17)
- Game changerAdded enemy reward scaling, increased base reward exponent and decreased (a bit) hp scaling. Note: you can experience drop in starting level if you were pushing only with starting money, now starting money is not the only way to progress and don't affect progress that much
New feature: 'AB Plugin #6 Patch 1' - levels per purchase multiplier for 'AB Plugin #6' (Klagis's idea)
New feature: 'Quality Control' - reduces amount of ships in wave (including boss guards) (real_rapid_jazz's idea)
New feature: 'Pink rabbit' - chance for 4x cargo
New feature: 'Anger management' - damage mult from transfer duration
New feature: 'War economy' - money mult from transfer duration
New feature: 'Lucky 10' - chance to get Lucky 20 bonus on 10th sector between every 20
New feature: 'Pressure chamber' - mk on autoclick chance (Advocate's idea about autoclick bound features)
New feature: 'Pressure gauge' - amount of mk on autoclick
New feature: 'Hue' - color crystals on autoclick chance
New feature: 'Saturation' - amount of color crystals on autoclick
New feature: 'Bumper Sticker' - weapon levels on autoclick chance (ventuz's name)
New feature: 'Sticker catalogue' - amount of weapon levels on autoclick
New feature: 'Defuse sequence' - chance to reduce ability CD on autoclick
New feature: 'Bugged request' - weapon levels on autoclick chance
New feature: 'Invalid transaction' - amount of weapon levels on autoclick
New feature: 'Automation best practices' - bonus cargo on autotransfer (based on transfer duration in min, max 480 min)
New feature: 'Delivery logistic' - MP on transfer chance (4+ hours duration)
New feature: 'Drone network' - amount of MP on transfer (4+ hours duration)
New feature: 'Component warranty' - WP on transfer chance (4+ hours duration)
New feature: 'Defect compensation' - amount of WP on transfer (4+ hours duration)
New feature: 'Bag of bags' - cargo spent counter receives additional % from spent amount
New feature: 'Philanthropist' - money reward mult from total MK levels
New feature: 'Liquid alloys' - MK price discount
New feature: 'Tooth fairy' - chance to get drone item on transfer (4+ hours duration)
New feature: 'Present box' - max weapon levels per transfer per weapon you can get from weapon level generation features
New feature: 'Big bada boom' - damage from ship explosions
New feature: 'Alpha & Omega' - disable all weapons, but HT. HT has Total Dps. Feature can reduce cpu load (maineiceman remembered it from web version :) )
New higher level feature
10+.
Thx for some names to
Celestrelle, real_rapid_jazz, Humerez, Janaszar, Oratory
New sentinel module: 'Packager protocol' - feature upgrade price discount (Wheeyoun's idea)
New sentinel module: 'Logistic protocol' - mp regen rate increase (Advocate's idea)
New stat entries. Previous sentinel duration/sector/SP, new counters - mk/crytals/weapon levels/cargo from autoclicks
New system: Stat Configs. Select autotransfer timer, starting sector, autotransfer on retry and retry amount from range of values. Defaults to max. (community idea)
Show starting sector and starting weapon level as whole number without rounding (Hratt's idea)
Increase alien cargo features max level
Increase cargo20 feature max level
Increase cargo on kill features max level
Fix compass not receiving bonus from 'Compass bonus' stat
Compass by default has 50% bonus
Decrease compass mult and compass bonus features value per level. Increase max level for compass bonus features
TD coins time skips give MP (Count Viscount's idea)
TD coins free portal gives bonus cargo (5x)
Fix free portal not giving bonus from distance/duration
Reworked starting money (because money reward received scaling)
Buffed sentinel's killer protocol, from 50x to 100x
Buffed sentinel's merchant protocol, from 3x to 20x
Added exponential multiplier for MK damage bonus. Final MK bonus mult = (1 + MK damage * MK level) * (1.005 ^ MK level)
Increase MK price scaling
Added exponential damage mult grow for basic damage mult features
Buffed drone money magnets, ammo generator and targeting system
Buffed drone weapon damage bonus
Upgrade weapon features have increased max level
Increased max level (up to 10e9) for most damage and money reward features
Add feature level scaling for most damage and money features
Increase per level bonus for most damage and money features
Remove/Increase bonus limit for some of features
Add tooltip for SL + 2 price to upgrade button
Add break item WP amount into button
New log entry: skipped sectors reward on transfer (barakatx2's idea)
Fix transfer skip does not resets abilities and 'upgrade detector' limit
Fix feature group dropdown stays open after changing tab
Decrease SP cargo spent requirements scaling a bit
Add new feature category: Drone
3 new steam achievement levels for feature unlocks
Money per click/ability activation now bound to enemy kill time, if you do almost no damage reward will be low too
Added ability to export current setup of features/protocols/items to clipboard (F12), use it to share your setups (darkrsg's idea)
Rename Chocolate Salty Balls to Klagis's Chocolate Salty Balls by request from feature name author :)
Added new feature: 'Anything'. Now you can level nothing, anything and something... but what for? Hm....
Nothing was buffed by 27.3%
Neet gonna be removed from the game soon
Join discord! Ask for help, do feature requests - and mb some of them will be implemented, or you can just greet me if you like the game :)
Tip: don't spend all your MP on item deliveries (bonus stats don't scale and base stat is good even on common items), do wp deliveries, lvl up weapons/devices to go further in sectors
P.S. Убрал русский язык, необходимо обновить, как обновлю - верну, постараюсь найти время на неделе.
Source
Changelog.gg summarizes and formats this update. How we read updates.
