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Steam News10 June 202613d ago

Aesthetic Tweaks 0.0.9865a

Steam post imageThis is a largely visual update that increases the variety of materials and lighting. Along with a few inspired set pieces you may rarely come across.

Full notes

Full Transliminal: Beyond The Backrooms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change2 removals
  • Gameplay
  • Fixes
  • Security
removedTweaks & FixesSurvival stats no longer drain when menus are open
fixedTweaks & FixesFixed issue where Jump vocal wouldn’t interrupt some character lines
fixedTweaks & FixesFixed the alignment of a brick door block in Electrics
removedTweaks & FixesFalling down a vortex carpet in the disaster areas of level 0 no longer leads to Level Deleted
fixedTweaks & FixesFixed issue where run speed was not restored on landing if jumping while running.
fixedTweaks & FixesFixed exploit that allowed unlocking The Electrics by saving the game at the gate.

Steam post imageThis is a largely visual update that increases the variety of materials and lighting. Along with a few inspired set pieces you may rarely come across. The following changes have been made to Transliminal: Beyond The Backrooms version 0.0.9865a:

Additions

  • An Async North Research Probe Robot greets you in the Threshold ending.

  • Procedural puddles

  • Sideways ceiling halls

  • Rare chance for colored light themes

  • More props in Level 1 Parking Garage

  • Objectives appear in Quick Status Menu

  • Rod Iron Railings

  • Chair piles

Tweaks & Fixes

  • More Desk colors

  • More Filing Cabinet colors

  • Jump exertion vocal now only has a chance to play when holding jump for extra height

  • Survival stats no longer drain when menus are open

  • Fixed issue where Jump vocal wouldn’t interrupt some character lines

  • Lights in Electrics now flicker and their lens flares match their color temperature

  • Fixed the alignment of a brick door block in Electrics

  • Flashlight flickers randomly when threats are near or when hit with a surge.

  • Yellow Level 0 color variant

  • Color variants are now slightly more likely in Level 0

  • Falling down a vortex carpet in the disaster areas of level 0 no longer leads to Level Deleted

  • Character now automatically ducks when jumping while in the air.

  • Long jumps now drain Stamina

  • Fixed issue where run speed was not restored on landing if jumping while running.

  • Fixed exploit that allowed unlocking The Electrics by saving the game at the gate.

  • There are now only 3 shadow quality options.

  • Fewer lockers in Pools

  • Increased the size of the Test Vial sample collection trigger

  • Office doors bounds disable when opening and closing

Optimization Efforts

  • LOD tweaks

There's still some seismic changes that will reshape the game on the horizon.

As always, thanks for everyone's continued enthusiasm and interest in Transliminal.

Much more to come.

Get lost,

_- [ ComAdore ]=-_

Source

Steam News / 10 June 2026

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