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Steam News8 March 20263mo ago

Input & UI Scaling Hotfix

Additions Replaced foot step sound effect and insanity camera sway systems with new combined head bob, step sound, and insanity sway system.

Full notes

Full Transliminal: Beyond The Backrooms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedAdditionsReplaced foot step sound effect and insanity camera sway systems with new combined head bob, step sound, and insanity sway system.
changedAdditionsHead Bob and Insanity sway can be toggled independently in Game & UI Settings
addedAdditionsAdded impact and landing camera shake to camera motion controller
addedAdditionsNew music on radios
addedAdditionsNew ‘Backrooms’ inspired Level 0 environment prop
fixedTweaks & FixesFixed Doll Burn Prompt that wasn’t able to be clicked.

Additions

  • Replaced foot step sound effect and insanity camera sway systems with new combined head bob, step sound, and insanity sway system.

  • Head Bob and Insanity sway can be toggled independently in Game & UI Settings

  • Added impact and landing camera shake to camera motion controller

  • New music on radios

  • Glitched PA Systems

  • Door knocks

  • Suffering hunger multiple times will now reduce Max Stamina by 1.

  • Suffering exhaustion multiple times may now warp you to another place

  • New ‘Backrooms’ inspired Level 0 environment prop

  • Toilets can now be rested upon

  • Stall Peekers

Tweaks & Fixes

  • Fixed Doll Burn Prompt that wasn’t able to be clicked.

  • Slides will always take you to a different level than you are currently on.

  • Effective stats are now calculated and all effects are applied on new life.

  • Cursor canvas and software cursor script updated for consistent image across resolutions.

  • Radial menu canvas has more consistent scale across all resolutions

  • Changed timing of step detection for better accuracy

  • Countless other little tweaks and fixes that I didn't keep track of

Optimization Efforts

  • Real time lights in early Level 0 areas don’t spawn unless within player visual range. Still working on a lot of new stuff. Stay tuned. _ -=[ComAdore]= -_

Source

Steam News / 8 March 2026

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