Full notes
Full Transliminal: Beyond The Backrooms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Additions
Replaced foot step sound effect and insanity camera sway systems with new combined head bob, step sound, and insanity sway system.
Head Bob and Insanity sway can be toggled independently in Game & UI Settings
Added impact and landing camera shake to camera motion controller
New music on radios
Glitched PA Systems
Door knocks
Suffering hunger multiple times will now reduce Max Stamina by 1.
Suffering exhaustion multiple times may now warp you to another place
New ‘Backrooms’ inspired Level 0 environment prop
Toilets can now be rested upon
Stall Peekers
Tweaks & Fixes
Fixed Doll Burn Prompt that wasn’t able to be clicked.
Slides will always take you to a different level than you are currently on.
Effective stats are now calculated and all effects are applied on new life.
Cursor canvas and software cursor script updated for consistent image across resolutions.
Radial menu canvas has more consistent scale across all resolutions
Changed timing of step detection for better accuracy
Countless other little tweaks and fixes that I didn't keep track of
Optimization Efforts
Real time lights in early Level 0 areas don’t spawn unless within player visual range. Still working on a lot of new stuff. Stay tuned. _ -=[ComAdore]= -_
Source
Changelog.gg summarizes and formats this update. How we read updates.