Full notes
Full Transliminal: Beyond The Backrooms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Workshop
Fixed issue where if the character died to Toxic sources they would continue to take damage and gain infection even after death. Which would result in a second death shortly after restart. And increase infection at a disproportionate rate.
Green Mold Stalks will not spawn when Entities are turned off
Fixed swings on playgrounds that had interesting physics
Credits will end with a New Game Menu instead of automatically loading back into your current save.
Made barricades solid but removed barricade block depending on configuration
Applied proper texture to glitched wooden chair
Hammer knocks against interactive objects like barricades
Reduced dissolve time for barricade boards when shot with phase emitter
Removed fadeout mipmaps from fire logs
Junglegym mimics can now be shot with the Phase Emitter
Source
Changelog.gg summarizes and formats this update. How we read updates.