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Steam News29 August 20259mo ago

Hotfix v0.0.9857a

Fixed issue where if the character died to Toxic sources they would continue to take damage and gain infection even after death. Which would result in a second death shortly after restart.

Full notes

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What changed

2 fixes1 addition3 changes2 removals
  • Balance
  • Gameplay
  • Fixes
  • Workshop
fixedFixed issue where if the character died to Toxic sources they would continue to take damage and gain infection even after death. Which would result in a second death shortly after restart. And increase infection at a disproportionate rate.
changedGreen Mold Stalks will not spawn when Entities are turned off
fixedFixed swings on playgrounds that had interesting physics
addedCredits will end with a New Game Menu instead of automatically loading back into your current save.
removedMade barricades solid but removed barricade block depending on configuration
changedHammer knocks against interactive objects like barricades
  • Fixed issue where if the character died to Toxic sources they would continue to take damage and gain infection even after death. Which would result in a second death shortly after restart. And increase infection at a disproportionate rate.

  • Green Mold Stalks will not spawn when Entities are turned off

  • Fixed swings on playgrounds that had interesting physics

  • Credits will end with a New Game Menu instead of automatically loading back into your current save.

  • Made barricades solid but removed barricade block depending on configuration

  • Applied proper texture to glitched wooden chair

  • Hammer knocks against interactive objects like barricades

  • Reduced dissolve time for barricade boards when shot with phase emitter

  • Removed fadeout mipmaps from fire logs

  • Junglegym mimics can now be shot with the Phase Emitter

Source

Steam News / 29 August 2025

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