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Steam News23 June 20250y ago

Encroaching Entities III

Transliminal: Beyond The Backrooms v0.0.9855a Encroaching Entities III Update It's been a long time coming. But Transliminal now has three new entities and myriad much needed fixes and quality of life tweaks.

Full notes

Full Transliminal: Beyond The Backrooms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes13 additions23 changes8 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Balance
  • Events
addedEncroaching Entities III UpdateIt's been a long time coming. But Transliminal now has three new entities and myriad much needed fixes and quality of life tweaks.
addedEncroaching Entities III UpdateThe following has been added or changed for
addedNew AdditionsWindows will now take you to a new location
addedNew AdditionsA new ending is available
addedNew AdditionsPhase Emitters may now be removed from the Heart of Electrics Gateway after being installed. The Item inventory list, Keys list, and Objective list now sort alphabetically and arrange Items as they are collected dynamicallyBlunt hits to the player will now cause knockback in the opposite directionBaby Dolls can now be picked up and thrownUI indicator of how many animated Baby Doll entities existNew ambient noises in PlaygroundsMore room variation in Run Down, Dilapidated, and Ruins quality areas of Level 0More Variation in sanity based alternate Level 0 mapNew music played on phonographsNew voice linesNew sound effectsA Castle rests atop the tallest hill in the center of The PlaygroundsDefeating a Baby Doll entity while in The Playgrounds results in Red TimeSome doors are now barricadedYou may choose to throw the assembled baby doll into the fireClumpsHoundsA familiar entity will now lurk in appropriate variations of Level 0There is now an option to Toggle Sprint in the Controls menuThe Sprint Key may now be reboundAn Emitter may now be found in The HospitalAssets added to some Hospital roomsInstead of only a pair of eyes, Mother’s true form closes in on you when in her realmPlaygrounds background scene for title screen if the game was saved thereThe top ramp of Level 1 can now lead to The BlacktopsNew Audio in Level 1PA LoudspeakersOld time radios4 New collectable Sketchbook pagesHobbytown Display Arch walls added to some Level 0 AreasPA Speaker Poles in Playgrounds may play 3 different songs nowAdded particle effects and puddles to Drain Grates with running water and changed texture speed of running waterEntities now add to a threat meter once spawned and subtract from the threat meter once destroyed or out of range. The Threat meter decides certain actions like the protagonist speaking or notHolding the Status Key(Tab) will now open the Status Menu and tapping it will show quick status detailsGetting inside of a locker and closing it will now make you “hidden”Howlers may now spawn in all Level 0 Complex VariantsImproved Howler wall navigationThe Aberrant Daemon ‘Mother’ can now be defeatedNew voice lines and sound effects related to new content3 New AchievementsPeeking around corners may be disabled in the SYSTEM>CONTROLS MenuRain in some “outdoor” areasWashboard color variations in Level 0
fixedTweaks/FixesFixed player position script that wasn’t enabled to properly transport to alternate Level 0 maps

Transliminal: Beyond The Backrooms

v0.0.9855a

Encroaching Entities III Update

It's been a long time coming. But Transliminal now has three new entities and myriad much needed fixes and quality of life tweaks.

The following has been added or changed for

'Transliminal: Beyond The Backrooms' v0.0.9855a:

New Additions

  • You may now return the fully assembled doll to Mother

  • Windows will now take you to a new location

  • A new ending is available

  • Phase Emitters may now be removed from the Heart of Electrics Gateway after being installed. The Item inventory list, Keys list, and Objective list now sort alphabetically and arrange Items as they are collected dynamicallyBlunt hits to the player will now cause knockback in the opposite directionBaby Dolls can now be picked up and thrownUI indicator of how many animated Baby Doll entities existNew ambient noises in PlaygroundsMore room variation in Run Down, Dilapidated, and Ruins quality areas of Level 0More Variation in sanity based alternate Level 0 mapNew music played on phonographsNew voice linesNew sound effectsA Castle rests atop the tallest hill in the center of The PlaygroundsDefeating a Baby Doll entity while in The Playgrounds results in Red TimeSome doors are now barricadedYou may choose to throw the assembled baby doll into the fireClumpsHoundsA familiar entity will now lurk in appropriate variations of Level 0There is now an option to Toggle Sprint in the Controls menuThe Sprint Key may now be reboundAn Emitter may now be found in The HospitalAssets added to some Hospital roomsInstead of only a pair of eyes, Mother’s true form closes in on you when in her realmPlaygrounds background scene for title screen if the game was saved thereThe top ramp of Level 1 can now lead to The BlacktopsNew Audio in Level 1PA LoudspeakersOld time radios4 New collectable Sketchbook pagesHobbytown Display Arch walls added to some Level 0 AreasPA Speaker Poles in Playgrounds may play 3 different songs nowAdded particle effects and puddles to Drain Grates with running water and changed texture speed of running waterEntities now add to a threat meter once spawned and subtract from the threat meter once destroyed or out of range. The Threat meter decides certain actions like the protagonist speaking or notHolding the Status Key(Tab) will now open the Status Menu and tapping it will show quick status detailsGetting inside of a locker and closing it will now make you “hidden”Howlers may now spawn in all Level 0 Complex VariantsImproved Howler wall navigationThe Aberrant Daemon ‘Mother’ can now be defeatedNew voice lines and sound effects related to new content3 New AchievementsPeeking around corners may be disabled in the SYSTEM>CONTROLS MenuRain in some “outdoor” areasWashboard color variations in Level 0

Tweaks/Fixes

  • Controls are now properly restored after teleporting to the Playgrounds with a Memberberry, or teleporting there via gateway

  • The game will now save each time upon entering a different level

  • Fixed player position script that wasn’t enabled to properly transport to alternate Level 0 maps

  • Start Menu mask now changes width depending on aspect ratio to prevent masking inconsistencies

  • Changed method for step sound effects that should reduce stuttering

  • Added manual Garbage Collection during scene loads. Should help the game from being less performant the longer you play

  • Corrected import settings on many texture maps

  • Baby Dolls will now also appear at night in the Playgrounds

  • Lower occurrence chance and quantity for moai heads that can appear in the Playgrounds

  • Raised and simplified the collider of Wind Turbine

  • Raised area trigger of playgrounds effects

  • Baby Dolls now have glowing yellow eyes

  • Baby Dolls are now able to be defeated by throwing them into fire

  • Eating a Backshroom while completely insane will reduce Health. It will still increase Nourishment when in Survival Mode

  • Increased radius of rainbows in playgrounds so they won’t clip through water towers

  • Fixed walls erroneously disabling themselves in the Pitfalls room of the Complex Level 0 map during the Threshold ending

  • Corrected error in Tic-Tac-Toe script that was prematurely activating or preventing activation of event scripts

  • Windows are much more likely if all 6 Doll Parts have been collected

  • The amount of Baby Dolls no longer increases when the Entities option is off

  • Changed how the amount of Baby Dolls in the world are calculated

  • Extended culling range & fog distance in Playgrounds

  • Fixed behavior, smoothed animation transitions, and added sound effects to Jungle gym mimics

  • The Compass notification now appears when entering playgrounds

  • Material tweaks

  • Fixed the widow exit on level 0 not having any ceiling tiles

  • Only the most recently installed Phase Emitters may be uninstalled

  • Phase Emitters can no longer be installed when the menu is open

  • Picking up non-hostile Baby Doll entities will make them hostile

  • When sitting on a couch there is now a small time delay before you are able to stand. This should prevent some instances of TV Bob not playing the video

  • Adjusted the volume of some voice lines

  • Lowered the sanity level needed to spawn Red Oval Sky Ceilings in pools

  • Increased LOD distance of some walls

  • Smilers can no longer attack after they have been shot with the Phase Emitter

  • Capacitor collection is now only possible if the Phase gun has less than maximum charges

  • Added colliders to Large Hill in playgrounds that were previously able to be clipped through

  • Fixed instances where player dialogue subtitles would stay on screen when entering the castle

  • Capacitor collection screen no longer appears when collecting a recharge

  • Puddles around drains at the bottom of the scale Pools puzzle room now appear at an appropriate time

  • Fixed misaligned computer screen overlays

  • Increased the rate at which The Lantern burns fuel

  • Smilers no longer award max sanity if scared away by the Lantern

  • Slightly increased the length of the Phase Emitter beam

  • Fixed issue where protagonist voice lines would sometimes play inappropriately

  • Fixed some world blocks in Level 0 variants and Async Threshold ending maps that were spawning twice on top of each other, causing huge lag

  • Fixed wall bounds that were visible on some level 0 wall components

  • Dumpster color variations

  • Lower quality areas of Level 0 may have construction walls

  • Fixed visible bounds on some Level 0 walls

  • Added better colliders to some objects

  • Fixed walls that had no bounds in Level 0 Crosshalls world blocks

  • All objects that can be sat on now have a delay before you can stand back up. Fixing what I dub, “The Zoomer Problem”

  • Fixed invalid script assignments on some objects that were causing crashes to the desktop

  • Fixed pool chairs that wouldn’t let you stand up

  • Improved Hound behavior

  • Improved Clump behavior

  • Fixed issue where construction walls would have solid wall props and decals

  • Some Protagonist vocals rearranged for use in different situations

  • Bacteria/Howler is affected by Phase Emitter Beam

  • Fixed and improved accuracy of Deathmoth hitboxes

  • Fixed audio that wasn’t playing during Clump Actions

  • Properly tagged obstacle objects that were untagged

  • Removed some instances where the protagonist makes incorrect comments upon entering some areas

  • Changed script setting that would result in certain world blocks having no floor

  • Loading or teleporting to Level 1 will no longer put you back in the elevator

  • Screens on the Gateway Console are now presented at full resolution on any graphics setting

  • Changed the dimensions of some Reflection probes in upper level window blocks

  • Hounds may spawn on the higher floors of Level 1

  • Shadows and Fog may spawn on the lower floors of Level 1

  • Slightly reduced chances of PA Speakers in Playgrounds

  • Fixed Title screen pools not having any water

  • Fixed wooden chair detail map

  • Fixed ceiling smiler not being able to be shot with Phase Emitter

  • Resized Clump colliders to prevent them from clipping through things

  • Changed Level 0 arch wall chance method to prevent it spawning in rooms with no floors or ceilings

  • Lowered chance of Level 0 arch walls

  • Better validation on all level 0 world blocks featuring arch walls

  • Changed the way Locker internal components activate and spawn

  • Removed Locker door collider when door is open or opening

  • Increased Hound range before it attacks

  • Fixed script that was preventing new audio tracks from playing on PA Speakers

  • Clumps are now light sensitive

  • Fixed script error that was preventing the toggling of Survival Mode

  • Crawlspace dissolve wall actually dissolves now

  • Slightly Increased Ceiling Smiler kill range. And changed the physics layer of the Kill Trigger

  • Smiler Phase animation now disables the kill trigger to prevent being killed by a Smiler while it’s in its death throws

  • Added a vision range to Clumps so they don’t only chase when you get close

  • Corrected the size of the Menu Mask on 4:3 and 16:9 ratios

  • Increased Hit radius of Howler Strikes

  • Howler properly phases when shot with emitter

  • Status popups will disable upon pressing the Status key and upon opening the menu

  • Fixed some barricaded doors that were able to be opened before clearing

  • Fixed floating Pools platforms

  • Fixed doors with possible barricades not being able to be opened if no barricades spawn

  • Elevator will now only spawn in Level ACID/Glitch when arriving there by elevator

  • Replaced some wall structures that weren't spawning via prefabs

  • Ceiling vents in Level 0 now have duct work

Thanks to everyone who has continued to support the development of this very complex project. I appreciate the patience while waiting for new content.

Next up; The Offices of Level4, The Infinite City, Skin Stealers, Facelings, The Beast Of Level 5 And so much more!

_-=[ ComAdore ]=-_

Source

Steam News / 23 June 2025

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