Full notes
Full Transliminal: Beyond The Backrooms update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
I've been absolutely gutted by how badly the game runs on some systems. This is an incremental attempt to make Transliminal run smoother across different PC Configurations. And also to give players more graphical options for water. In my testing I was able to exponentially improve framerates and stability in The Pools by reducing the new Water Quality settings. Also some more little improvements here and there. There's a Control screen that shows all the buttons now too. Also, you can interact with things while holding the Emitter now. But now you have to aim before firing it. Anyways, The following changes have been made to Transliminal: Beyond The Backrooms EA v0.0.9839a:
New Additions
There is now a Water Quality dropdown in the Graphics menu. This replaces the Dynamic Water Setting and allows greater control over the complexity of water effects.
More insanity effects.
Added a screen in the CONTROLS menu that shows the Key Binds.
Death Moths now infest the far areas of The Hotel.
New textures for some assets that had placeholder materials.
More sound effects.
Tweaks & Fixes
The Emitter must now be aimed by holding RMB before firing.
Players can now Interact when the Emitter is equipped but not when aiming.
The Emitter now aligns with the center dot option when aimed.
Unused procedural prefab spawners now destroy themselves when null.
More shadow tweaks
Frontrooms accurate Level 0 Chevron wallpaper
Corrected spelling error in menu
Fixed some stairs that destroyed themselves when you walked on them due to improper validation tags.
Sanity system tutorial stays on the screen longer unless players press interact.
Water trigger from shower is no longer solid.
Fixed issue where speed would be slower after an energy drink wore off.
Smilers are faster
Drained Pool water in Pools Scale Puzzle now disables after fully draining.
Increased thickness of some wall and ceiling props to avoid them floating
Fixed pillars that were spawning twice.
Reduced number of audio sources.
Raised puddles under refrigerators to prevent z-fighting with floors.
Coughs, and Steps are now tracked.
Respirator will not spawn until after several coughs.
Tweaked flashlight shadow bias to prevent banding
Tapes restore sanity at a slightly greater rate.
Fixed voice setting checkmark not having the correct initial state in Audio Menu.
Voice option in Audio Menu renamed to Character Voice for better clarity.
The range that Mother’s Fingers will pursue has been increased.
Fixed level sections that were spawning with incorrect rotations.
I hope this improves your liminal journey,
_-=[ ComAdore ]=-_
Source
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