Full notes
Full Transistor Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Transistor Defense changes
New Core Pylon: The Rebel
The latest addition to Transistor Defense is here, Introducing The Rebel a core pylon that breaks the rules of traditional defense.
Gameplay Changes
No Energy Upgrades: Towers cannot be upgraded using energy.
Kill to Evolve: Towers now upgrade automatically after achieving a set number of kills.
This new pylon challenges you to rethink your strategy. Instead of pouring resources into upgrading towers, you’ll need to place your towers wisely and let their performance on the battlefield determine their evolution. Every placement matters, a tower that’s positioned to rack up kills will grow stronger, faster.
Are you ready to embrace the chaos and let your towers fight for their own strength?
Patch Notes
New Features
Core Pylon: The Rebel
Towers cannot be upgraded with energy.
Towers upgrade automatically after earning a set number of kills.
Tower Disarm Mechanic
Players can now disarm towers, preventing them from firing on enemies while in that state.
Improvements
Audio balance and clarity improved across multiple effects.
Bug Fixes
Fixed various minor issues impacting stability and performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
