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Steam News11 April 20224y ago

【Transiruby #2】Nostalgic but new! Introducing beautifully drawn pixel art!

The graphics of 『Transiruby』have number of vibrant colors, and pixel art gives it a retro vibe. Still, the gradation and light effects are adequate, collectively making it nostalgic but not so old-fashioned taste to it.

In this update6

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Full Transiruby update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Gameplay
changedThe graphics of 『Transiruby』have number of vibrant colors, and pixel art gives it a retro vibe. Still, the gradation and light effects are adequate, collectively making it nostalgic but not so old-fashioned taste to it. In this article, we will introduce the opening stage of the game.
changedA few words from the developerKIMURA(SKIPMORE) Many exploration action games often have settings of caves and buildings, so I personally wanted to create an adventure with blue skies seen, so I designed Transiruby so that half of the areas in the game are『outside』!

Transiruby changes

  • Ancientmap
changedThe graphics of 『Transiruby』have number of vibrant colors, and pixel art gives it a retro vibe. Still, the gradation and light effects are adequate, collectively making it nostalgic but not so old-fashioned taste to it. In this article, we will introduce the opening stage of the game.
changedKIMURA(SKIPMORE) Many exploration action games often have settings of caves and buildings, so I personally wanted to create an adventure with blue skies seen, so I designed Transiruby so that half of the areas in the game are『outside』!

The graphics of 『Transiruby』have number of vibrant colors, and pixel art gives it a retro vibe. Still, the gradation and light effects are adequate, collectively making it nostalgic but not so old-fashioned taste to it. In this article, we will introduce the opening stage of the game.

Dimensional Continent Surface

This is the first area Siruby begins their search. The crumbling steel beam and the overgrown grass on the ground make the setting stand out and feel like it's obsolete, but the massive structure in the background appears to be still operatable.

Underground Forest Area

In contrast to the ground surface, big trees are naturally aligned and cover the area. Signs of an ancient civilization are scattered around with the steel beams and pipes blending with the stone statue, stone pillars, etc.

Gigantic Elevator

In Transiruby, many top-to-bottom movements and means of transportation are arranged, including jump ramps and elevator lifts like this.

Underwater

The shaking and swaying in the underwater background is an example of Parallax scrolling (a unique scrolling technique in graphics, wherein background images move by the camera slower than foreground images, creating an illusion of depth in 2D video games). The BGM (background music) is muffled, giving it an excellent underground water ambiance.

A few words from the developer

KIMURA(SKIPMORE) Many exploration action games often have settings of caves and buildings, so I personally wanted to create an adventure with blue skies seen, so I designed Transiruby so that half of the areas in the game are『outside』!

~~~~~

Afterword

And on that note, what do you think about the information presented in this Transiruby #2 article?

That’s the end of this article! More information on games from Flyhigh Works are available to read up on Flyhigh Times. Please feel free to check it out!

http://flyhightimes.jp

Source

Steam News / 11 April 2022

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