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Steam News22 October 20241y ago

It’s finally here – the full version of Trans Neuronica!

Ready to make some connections? 🤖✨ In Trans Neuronica, it’s all about linking nodes and unraveling the relationship between humans and AI.

In this update3

Full notes

Full Trans Neuronica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Store
  • Compatibility
  • Maps
changedCan you handle the truth? 💡⚡ Play the full version of Trans Neurotica now and test your mind!https://store.steampowered.com/app/2390520/Trans_Neuronica/
addedFull Version / Patch 1.0.5 changelog:FEATURES: Campaign selection and the editor were added Achievements were added Colored Inductive Interfaces element was added 35 new stages were added to the main campaign The "Prelude" campaign was bundled with the game Cluster 2 boss stage was reworked to make it impossible to get stuck Almost all animations, cutscenes, dialogues and other time-consuming effects can now be skipped/severely sped up The game no longer takes 1+ minute to start on Linux Added Chinese language Added an option that prevents accidentally mixing colors as it has no positive gameplay effect
removedFull Version / Patch 1.0.5 changelog:NOTABLE FIXES: Full screen and maximized state of the window is now remembered between the play sessions EM Circuits are now only affected by powered paths A lot of tweaks, small fixes and adjustments across many stages Making a mistake on any boss's last layer no longer softlocks the game In certain cases some buttons had a clickable area near the top-left corner of the game area Game now auto saves when a node gets connected/disconnected to avoid losing progress
fixedFull Version / Patch 1.0.5 changelog:SMALL FIXES: Restarting a completed boss now correctly clears the "Booter Fixed" message from the screen Unfinished stages have a visual effect on the map which makes them easier to spot When paths blink because they are connected/disconnected, the effect extends to new paths drawn while it's still playing

Trans Neuronica changes

changedhttps://store.steampowered.com/app/2390520/Trans_Neuronica/
addedFEATURES: Campaign selection and the editor were added Achievements were added Colored Inductive Interfaces element was added 35 new stages were added to the main campaign The "Prelude" campaign was bundled with the game Cluster 2 boss stage was reworked to make it impossible to get stuck Almost all animations, cutscenes, dialogues and other time-consuming effects can now be skipped/severely sped up The game no longer takes 1+ minute to start on Linux Added Chinese language Added an option that prevents accidentally mixing colors as it has no positive gameplay effect
removedNOTABLE FIXES: Full screen and maximized state of the window is now remembered between the play sessions EM Circuits are now only affected by powered paths A lot of tweaks, small fixes and adjustments across many stages Making a mistake on any boss's last layer no longer softlocks the game In certain cases some buttons had a clickable area near the top-left corner of the game area Game now auto saves when a node gets connected/disconnected to avoid losing progress
fixedSMALL FIXES: Restarting a completed boss now correctly clears the "Booter Fixed" message from the screen Unfinished stages have a visual effect on the map which makes them easier to spot When paths blink because they are connected/disconnected, the effect extends to new paths drawn while it's still playing

Ready to make some connections? 🤖✨ In Trans Neuronica, it’s all about linking nodes and unraveling the relationship between humans and AI. Tackle mind-bending puzzles, face off against bosses, and make choices that shape the story.

Can you handle the truth? 💡⚡ Play the full version of Trans Neurotica now and test your mind!

https://store.steampowered.com/app/2390520/Trans_Neuronica/

Full Version / Patch 1.0.5 changelog:

FEATURES: Campaign selection and the editor were added Achievements were added Colored Inductive Interfaces element was added 35 new stages were added to the main campaign The "Prelude" campaign was bundled with the game Cluster 2 boss stage was reworked to make it impossible to get stuck Almost all animations, cutscenes, dialogues and other time-consuming effects can now be skipped/severely sped up The game no longer takes 1+ minute to start on Linux Added Chinese language Added an option that prevents accidentally mixing colors as it has no positive gameplay effect

NOTABLE FIXES: Full screen and maximized state of the window is now remembered between the play sessions EM Circuits are now only affected by powered paths A lot of tweaks, small fixes and adjustments across many stages Making a mistake on any boss's last layer no longer softlocks the game In certain cases some buttons had a clickable area near the top-left corner of the game area Game now auto saves when a node gets connected/disconnected to avoid losing progress

SMALL FIXES: Restarting a completed boss now correctly clears the "Booter Fixed" message from the screen Unfinished stages have a visual effect on the map which makes them easier to spot When paths blink because they are connected/disconnected, the effect extends to new paths drawn while it's still playing

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Source

Steam News / 22 October 2024

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