All Your Base Most of the levels now have a few pieces already laid to create a starting base. Part of the demo feedback was that initial empty levels could seem confusing and overwhelming.
In this update3
Full notes
Full Tranquil Builds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
UI and audio
addedAll Your BaseMost of the levels now have a few pieces already laid to create a starting base. Part of the demo feedback was that initial empty levels could seem confusing and overwhelming. Having a base to build from, whilst still not giving the full structure away, should help.
changedButton patternsUp to this point, button patterns were automatically created with a level editor. This had the benefit of being quick to create but some of the patterns, by nature, felt random and didn't always flow around the controller as a button pattern should.
changedButton patternsIn this update, all patterns are human designed so that they all feel fun and punchy to input.
changedButton patternsAnd that's not all. The classic saying, variety is the spice of controller based input, still rings true. Trigger patterns are now interspersed amongst the input stream to give your fingers a rest.
addedLevel GroupsThe level select screen now has level groupings. In the demo these are 'Agriculture', 'Architecture' and 'Technology' but more will be added in time for early access. Our goal is to have 3 levels per group and as we get further in development, a group of levels would unlock together.
Tranquil Builds changes
addedMost of the levels now have a few pieces already laid to create a starting base. Part of the demo feedback was that initial empty levels could seem confusing and overwhelming. Having a base to build from, whilst still not giving the full structure away, should help.
changedUp to this point, button patterns were automatically created with a level editor. This had the benefit of being quick to create but some of the patterns, by nature, felt random and didn't always flow around the controller as a button pattern should.
changedIn this update, all patterns are human designed so that they all feel fun and punchy to input.
changedAnd that's not all. The classic saying, variety is the spice of controller based input, still rings true. Trigger patterns are now interspersed amongst the input stream to give your fingers a rest.
addedThe level select screen now has level groupings. In the demo these are 'Agriculture', 'Architecture' and 'Technology' but more will be added in time for early access. Our goal is to have 3 levels per group and as we get further in development, a group of levels would unlock together.
All Your Base
Most of the levels now have a few pieces already laid to create a starting base. Part of the demo feedback was that initial empty levels could seem confusing and overwhelming. Having a base to build from, whilst still not giving the full structure away, should help.
Button patterns
Up to this point, button patterns were automatically created with a level editor. This had the benefit of being quick to create but some of the patterns, by nature, felt random and didn't always flow around the controller as a button pattern should.
In this update, all patterns are human designed so that they all feel fun and punchy to input.
And that's not all. The classic saying, variety is the spice of controller based input, still rings true. Trigger patterns are now interspersed amongst the input stream to give your fingers a rest.
Level Groups
The level select screen now has level groupings. In the demo these are 'Agriculture', 'Architecture' and 'Technology' but more will be added in time for early access. Our goal is to have 3 levels per group and as we get further in development, a group of levels would unlock together.