Full notes
Full Trainscape update
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Repeated intro
Greetings Fellow Trainscapers! As hinted in Update 3, we were working on a new & complex system. It is by no means complete, but we felt it's time to let you have a run at it. Triggers are special objects that can be linked to any remote-controllable objects. An example of a remote-controllable object is the Locomotive, which you turn on/off, blow whistle, and change the speed. Though the number of such objects are limited at this moment, we plan to add more as time goes on. By placing a Trigger in the world and link it to a remote-controllable object, you can then program the Trigger to one of the commands of the linked remote-controllable object. For instance, turn the Locomotive on/off. Once that's done, whenever an object collides with the Trigger, it would fire that command to the remote-controllable object. Triggers are handy when you want to conduct trains quickly without using the God-mote to point at them. 5 Triggers are available in this week's freebie gift box. Check out the YouTube video: Trainscape Triggers Have a go and let us know what you think. Until then, Update 5! Team Bit Toys =====
What changed
- Gameplay
- UI and audio
Triggers
New system to program behaviors for remote-controllable objects
Place Trigger with Mr. Claw
Program Trigger with God-mote
While in God-mote, pull & hold trigger button to link to a valid object
Once linked, use D-Pad UP to program the behavior, press button on God-mote to program
Whenever an object colliders with the Trigger, the linked object will execute the programmed command
5 Triggers can be found in this week's Mystery Gift Box
Lampposts are now remote-controllable
Source
Changelog.gg summarizes and formats this update. How we read updates.
