Full notes
Full TRAINS: Electrostorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
TRAINS: Electrostorm changes
We are sharing with you a dynamic gameplay cut from the prototype build of TRAINS: Electrostorm!
This is not yet beta or even early alpha, but we are already actively testing various elements of the game. How locations are perceived and moving through them. How does the attraction of objects work, what technical difficulties arise around this mechanics and how to use it to diversify the gameplay.
Stay Electropunked!
Source
Changelog.gg summarizes and formats this update. How we read updates.
