In this update2
Full notes
Full Train Jumble update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Train Jumble changes
On February 19th we made a first version of Train Jumble available to an audience beyond our small studio from Bayreuth / Germany. So firstly, it's time to say...
Thank you!
Thank you very much for playtesting our first public version of Train Jumble. 256 people actively played the demo spending over 160 hours playtesting Train Jumble. We're a small studio with a small game but this is still something to be proud about! Thank you for spending your time, helping us make our game better!
Thank you for the 100 e-mails and discord messages you sent us with many constructive suggestions and ideas!
Patch notes
With that said, we're introducing a first patch for the Train Jumble playtest and will give access to anyone who was still waiting!
We're introducing the following updates to the game:
Unlimited action mode is now the default
Each mission now has a reduced map, to make the routes more interesting.
Added option to sell items in your inventory
Improved "next to X" desires for sideway seats
Increased the AOE of the window-module
Added a motion sickness mode that freezes the train in position (check the options to activate it)
Added edge pan to move the camera on top of the normal WASD and Mouse wheel movement (can be disabled in the options)
The next desires UI at the top, when in station, now only show what you are missing in your train and how many passengers want to get on your train. There is no penalty if not every passenger fits on the train. You can hover the UI to get more information.
Added missing main menu music
Added unlock counter to the main menu
lots of small bug fixes and usability improvements
We're curious how these changes affect gameplay and what you think! So head over to our Discord to discuss the changes and give us feedback! Steam post image
Source
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