Full notes
Full Trail Breaking update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Yes, there is an Easy mode now. This will 1/2 all damage taken, including fall damage, and double the amount of healing from potions. Stuff that is intended to insta-kill a player will still do so, including falls from great distances. I’ve also added a couple more areas in which the player can completely restore their health. I did not intend for this game to be super hard, the last level maybe, but for the most part I don’t want it to be super frustrating. So, if you feel it is still too difficult then please let me know. There are key-bindings for the keyboard now, but after recompiling the entire game and getting it ready to upload I noticed they are not being saved properly. If you exit the game completely and continue from a saved game they will be back to the defaults. I will fix this in the next day or two. I meant to have it all working for this update. I have made several changes to the desert map. You should no longer be able to cheat through this zone by out running the aggroed mobs to make it to the Egyptian temple. This was not the intended way of completing that zone. This was also causing the save game feature to be locked, which made it impossible to save after you entered the temple. This should work properly now. Also, you shouldn’t be able to sneak around behind the rocks to get passed the raptors. I don’t want to spoil anything, but you can get passed them another way. In the alien base on the island level I fixed and issue where the mechanical beetle spawns were not registering as destroyed properly. I also fixed an issue with the 4 power nodes only requiring 1 fuse to activate all four nodes, this appeared to only happen when a fuse was the only thing that was in your inventory. In the dark fantasy forest area, I also fixed a similar issue with the 3 stones for the 3 guardian statues. I also fixed the tree with the masks, the mechanics of one of the masks was not working properly. Fixed an issue with player health going above the allotted amount and made it so you can no longer drink a potion if your health is full, in case you hit it by mistake. Noticed a platform in the final level was invisible to the player, that is not fixed. I intended to have the game pause when the main menu was up, but that disables all gameplay which makes the gamepad not work at all to make menu selections, though you can still use the mouse. If I find a way to fix this, I’ll will add it to the next update. Thanks for your patience. I am the sole developer for this game and work on it part time. I know waiting for updates can be frustrating and apologize if they may take longer than normal. Please let me know if any of these changes may have screwed up something else. Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
