Full notes
Full TrackMaster: Free-For-All Motorsport update
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What changed
- Gameplay
- Events
- Balance
TrackMaster: Free-For-All Motorsport changes
Update 0.6 brings a pack of 4 new tracks and arenas.
The first of them is an Oval Track, a must in any respectable racing game.
The second is the Oval Cross, an oval track with an intersection (I just can't resist putting intersections in most of the tracks in this game...).
The third, the Half Pipe, is a track with 30 meter high ramps. I've got the idea from skateboarding half pipes, and thought of how I could make this concept into a racing track.
And finally, the Giant Globe, a 60 meter diameter sphere shaped cage. Globes of death exists in real life, most of the time only for bikes, and more rarely, for 1 car at a time. Here, 10 vehicles run wild to try their best at... hum... running wild...! I'm planning to add at least a racing event and a demolition derby in the future.
With this 4 new tracks, the game has 12 arenas, and the goal of having 11 arenas by the end of 2021 is already reached! Of course new arenas will come (I already have some in the works), but it's good to know I'm being able to deliver what I have promised in the beginning, and this gives me more tranquility to focus on the next main goals: more vehicles and events!
CHANGELOG:
New Arena: Oval Track
New Arena: Oval Cross Track
New Arena: Half Pipe Track
New Arena: Giant Globe Arena
Fix: In 0.5, not all vehicles registered distance driven. Now, in 0.6, all the vehicles do.
- Know Issueit’s not a bug or glitch, but I think the default camera when playing on the Giant Globe is not good: when playing with many vehicles, you can’t actually see where you are going, so it’s difficult to chase or avoid other vehicles (so racing or playing demolition derby events are going to be frustrating). I’ve tried a fixed camera (like when you are inside the loop in the FreeStyle Arena) but motion sickness is insane, and it doesn’t make the view better. I will work on it.
Know Issue: in the HALF PIPE track, the computer vehicles can get stuck very easily. And there is a big chance that they will get stuck for good, not being able to continue. The reason is that the next point in the path may be just around the wall, and since the game doesn’t have pathfinding yet, it’s a matter of luck for a computer vehicle to find it’s way. To have more chances of having a challenging race, choose the Monster Truck, TriMonster, Monster Bike or the TUMVE for computer opponents.
Game plan:
Source
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