HomeGamesUpdatesPricingMethodology
Steam News24 February 20264mo ago

1.1.3 PluviaSangri FIX & Item drop wall-stuck patch

Fixed crash when using the Pluvia Sangri elemental circuit! - Added a feature to drop items: after 3 seconds, the item will move towards the player to fix the issue of the item getting stuck on a wall.

Full notes

Full Toziuha Night: Order of the Alchemists update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFixed crash when using the Pluvia Sangri elemental circuit! - Added a feature to drop items: after 3 seconds, the item will move towards the player to fix the issue of the item getting stuck on a wall. - A couple of spike blocks were moved in optional areas of Tahuatepetl and Eztilia. - The fixed damage of the blood spikes has been changed. Originally, they dealt damage equal to one-third of the health bar, but the calculation has been changed to: max_hp/4 for normal difficulty and max_hp/5 for easy mode. The original value will remain for hard mode.

Toziuha Night: Order of the Alchemists changes

fixedFixed crash when using the Pluvia Sangri elemental circuit! - Added a feature to drop items: after 3 seconds, the item will move towards the player to fix the issue of the item getting stuck on a wall. - A couple of spike blocks were moved in optional areas of Tahuatepetl and Eztilia. - The fixed damage of the blood spikes has been changed. Originally, they dealt damage equal to one-third of the health bar, but the calculation has been changed to: max_hp/4 for normal difficulty and max_hp/5 for easy mode. The original value will remain for hard mode.
  • Fixed crash when using the Pluvia Sangri elemental circuit! - Added a feature to drop items: after 3 seconds, the item will move towards the player to fix the issue of the item getting stuck on a wall. - A couple of spike blocks were moved in optional areas of Tahuatepetl and Eztilia. - The fixed damage of the blood spikes has been changed. Originally, they dealt damage equal to one-third of the health bar, but the calculation has been changed to: max_hp/4 for normal difficulty and max_hp/5 for easy mode. The original value will remain for hard mode.

Source

Steam News / 24 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.