Full notes
Full Toziuha Night: Order of the Alchemists update
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What changed
- Balance
- Gameplay
Toziuha Night: Order of the Alchemists changes
Thank you all very much for your support and patience. This update brings quite a few adjustments to enemy damage and maximum health.
In general, bosses have been nerfed in terms of the amount of damage they can deal and their maximum health at the start of the fight.
Additionally, several bosses have had their move lists modified to omit certain attacks (which will remain exclusive to hard mode), especially in the second half of the game. So, at level 30, fights against Dirián, Eva, Johannes, and others will feel more balanced.
Certain elemental circuits also received slight buffs.
Common enemies also received a stat re-adjustment and changes to some of their elemental weaknesses.
Scenarios that require more platforming skills, such as Eztilia Mountain and the Aridiah Desert, received minor tweaks to improve the gameplay experience.
I have received complaints about the whip hook, but I'm not sure what they're referring to because it has worked well for me.
I will continue to work on fixing reported bugs. Thank you all for your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
