HomeGamesUpdatesPricingMethodology
Steam News13 September 20169y ago

Changes to the Roadmap

Hello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August.

Full notes

Full Toys of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multiplayer. We'll revisit it when we have time to devote it our full attention. We hope you look forward to October when you can finally play Toys of War with your friends online!

What changed

0 fixes0 additions1 change0 removals
  • Server
changedHello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multiplayer. We'll revisit it when we have time to devote it our full attention. We hope you look forward to October when you can finally play Toys of War with your friends online!

Toys of War changes

changedHello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multiplayer. We'll revisit it when we have time to devote it our full attention. We hope you look forward to October when you can finally play Toys of War with your friends online!

Source

Steam News / 13 September 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.