Full notes
Full Toyful Wonderworld update
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Repeated intro
Hey everyone, I just wanted to once again thank you for supporting this game! It's been a joy reading the feedback and seeing the screenshots that have been taken of your adventures. This here is another update that brings a few sizeable changes. I'm hoping that they take effect without causing any issues.
What changed
- Events
- Gameplay
- Performance
- UI and audio
Toyful Wonderworld changes
The scoring star system has been altered to include another tier, which raises the diamond score to a higher level. Any crowned levels should be at the gold tier of five stars after the update.
A bonus difficulty setting has been added called BLIGHTMARE, which unlocks after completing the game. This mode adds randomization to the enemies, switching many of them out for stronger ones and making the bosses more challenging. This is purely extra content that doesn't yield any new rewards, created for those who want more of a challenge!
New colored variants of some enemies have been added, which appear exclusively in the Blightmare mode. They are faster and more aggressive than their normal counterparts and use altered attacks.
The Pistol, Rifle, Gatling Gun, and Revolver all become more powerful when playing on the Blightmare difficulty setting.
New elements known as Ammo Crates appear throughout the game, which will refill some of your ammunition. They will reactivate each time the player loses a life.
Adjustments have been made to certain enemies to make them less challenging on the EASY setting, including Pitchem and Scowlitzer.
Music files have been updated to reduce file size and increase overall performance.
New sound effects for each difficulty button on the map screen have been added.
Returning to the main menu has been disabled as a menu option for now, as it causes a crash due to the Achievement system. Unfortunately, I haven't been able to determine why this is causing issues...
If anyone experiences silent crashes, you can press DELETE on the main menu to temporarily disable the game's Achievement system. It will reset upon restarting the game.
Speaking of which, multiple Achievements have been added for finding all of the collectibles and beating all levels on the Extra Juicy and Blightmare difficulty settings.
Other minor fixes to improve overall performance.
Please let me know if you experience any issues with this update. I'm still working to determine why Achievements are causing problems for some players. In the meantime, I hope you enjoy the new features added to the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
