Full notes
Full TOXIKK™ update
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What changed
- Fixes
- UI and audio
- Balance
- Gameplay
- Performance
- Server
TOXIKK™ changes
Build 1.1.5 brings a bunch of features, fixes and changes. Here's what we did in detail:
SQUAD SURVIVOR - GAME MODE FIXES
Some stats for the rounds (e.g. best player per category) were falsely greyed out. Fixed.
Player list in the HUD didn't show more than 10 players. Fixed.
HP in the player list sometimes weren't correctly updated if a player died instantly. Fixed.
Bots are no longer being pushed out of matches if a human player joins late, but will leave the next round.
Spectators got a ROUND DAMAGE REWARD +0 message at the end of each round. This was fixed.
The InstaGib mutator wasn't working for SquadSurvival (players spawned without any weapons). This was fixed.
No more Raven initial load animation in SquadSurvival.
Players sometimes got a blurry spectator screen if joined during an active round. This was fixed.
"Last survivor of your team" sometimes played if other players left during pre-match/warm-up. This was fixed.
OVERTIME message got occasionally played between rounds. This was fixed.
Enemy HUD location beacons (displayed during match overtime) are now hidden if the enemy is in stealth mode.
AUTO BALANCE IMPROVEMENTS
After pre-match lobby, auto balanced players aren't able to switch teams until another player spawned
Auto balance now uses the team combinations which lets players switch teams
Late joining players are now automatically put on the team with less SC (if team sizes already equal)
ROCKET (& GRENADE) JUMPS
Now about 33% higher (Hint: jump right before you shoot the rocket on the ground)
Jumps from tossed/lobbed grenades were pushing you down instead of up. This was fixed.
MORE FIXES & CHANGES
FIX - HUD armor display was corrupted since the last patch (always showed "0"). This was fixed. FIX - The "next view LMB" key bind info of the "between rounds view" was removed. CHANGE - HP at spawn was reduced from 125 to 120 (except for Squad Survival). It now takes effectively one Violator hit less to kill the player. FIX - Team hits are not counted as "successful hits" in terms of your hitratio anymore CHANGE - If Retaliation damage is enabled (e.g. in SS) the team damage instigator will receive a message in the logs so he can see why he got damage FIX - If admins cofigured voting lists with too many different options, the list showed up empty. This was fixed. FIX - Some players reported crashes on Windows 10 systems. This should no longer happen.
QUESTIONS?
Visit the community on our live Discord chat server: http://chat.toxikk.com
Source
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