Full notes
Full TOXIKK™ update
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What changed
- Gameplay
- Server
- Balance
- UI and audio
TOXIKK™ changes
- Competitivemode
In preparation of our upcoming Pro League Tournaments, #TOXIKK 1.0.5 brings multiple further improvements, fixes and features. Let's take a look at what we did in detail:
01: IMPROVED CONNECTIVITY
The Quick Join feature was affected by a bug that caused a "No Server Found" error under certain conditions. This should no longer happen. Also, if loading/connecting took very long, you could get stuck in a connection cycle. This was fixed. NOTE TO ADMINS: The ToxikkServerLauncher tool now starts all dedicated servers WITHOUT SteamSockets, as they are causing connection issues. Make sure you are forwarding game AND query port now, if your server is behind a NAT router. Listen servers (direct match hosting) now have an optional menu item, were you can toggle SteamSockets.
02: INITIAL SPAWNS OF POWER PICK-UPS DELAYED
Something that should've been done before, but simply slipped under the radar: The spawns of all mega pick-ups is now delayed, to not give those players an unfair advantage that initially spawn close to a power pick-up. Also, many respawn times for items were slightly adjusted.
03: HEALTH AND ARMOR DECAY
Advanced balancing measures: Health above 150 units now decays with a rate of 1 unit per second back to 150. Same goes for armor above 100.
04: VIDEO SETTINGS
Video options were removed from DefaultGame.ini. So next time we do changes to that ini, your video options shouldn't reset.
05: LEAVING AN ARCH RIVALS MATCH AFFECTS YOUR ELO SCORE
Leaving a competitive Arch Rivals match before it's over will affect your score as if you've lost the match.
06: FIX - NO MORE 3 DUELISTS
There was a bug that could cause to have three active duelists in Arch Rivals game mode under certain conditions. This should no longer happen.
07: ELO SCORE ADJUSTMENTS
The way your Elo score is calculated is adjusted. Also, if you haven't played any competitive matches before, the way your MXP and SC is converted into an initial Elo rank was slightly adjusted.
08: SPECTATOR MODE - PRECISION IMPROVEMENT
Spectators now get a lot more precise replication of the spectated players movement and aim rotation.
09: SPECTATOR MODE - HIT MARKER DISPLAY
Spectators can now see the visual hitmarker of spectated players (for improved verification of hit/miss situations).
10: SPECTATOR MODE - FASTER UI UPDATES
Info about e.g. ammo count get updated faster to reach a more precise replication.
11: SPECTATOR MODE - NOW USES INDIVIDUAL FIELD OF VIEW
The spectator mode now uses the FOV you set in your video options. It is used independently from the FOV used by the player you're spectating.
12: NEW DIALOGUE: STEAM SERVICE OFFLINE
If you're trying to connect to the game, but the Steam servers go down (for whatever reason beyond our control), you now get a specific messages.
13: SOME POWER PICK-UPS REMOVED FROM COMPETITIVE AR MODE
The Speed Shot and Max Damage pick-ups were removed from the competitive AR game mode. In most cases they were replaced with other items.
14: PICK UP BASES NOW PULSE
Five seconds before any item (on a base) respawns, the light on the base will start to pulse. So even respawns of items that
Source
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