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Steam News30 March 201610y ago

UPCOMING: AR-CUBE

The first part of our daily news items to showcase the content of our upcoming v0.

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Full TOXIKK™ update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedThe first part of our daily news items to showcase the content of our upcoming v0.95 build is a closer look at one of the new maps: Based on the idea and BSP of one of our community members (Zedek the PD), AR-Cube is a nice example of a super light-weight and fast played map. Its HOLP (Hardcore Oldschool Low-Poly) design may seem like an antithesis to many of the already existing maps in TOXIKK. But we believe that only a wide variety of maps and map-styles will transfer the ideals of the AFPS genre towards a wider audience. With its clean, straight-forward design and illumination, all players have great visibility in every corner of the map. Its simple structure also comes with the benefit of incredibly high frame rates. Despite its pretty complex surface shaders (which give its simple cubistic structure a still somewhat architecturally believable appearance), the map should run well in the three digits FPS range even on mid-class GPUs (in full HD and at "ultra" details setting). READ THE FULL STORY HERE: http://toxikk.com/newspost/upcoming-light-weight-map/ MORE ABOUT OUR MAPS: http://toxikk.com/maps That's it for today's news item. Stay tuned for tomorrow's view at another feature of our upcoming v0.95 build of TOXIKK.

TOXIKK™ changes

addedThe first part of our daily news items to showcase the content of our upcoming v0.95 build is a closer look at one of the new maps: Based on the idea and BSP of one of our community members (Zedek the PD), AR-Cube is a nice example of a super light-weight and fast played map. Its HOLP (Hardcore Oldschool Low-Poly) design may seem like an antithesis to many of the already existing maps in TOXIKK. But we believe that only a wide variety of maps and map-styles will transfer the ideals of the AFPS genre towards a wider audience. With its clean, straight-forward design and illumination, all players have great visibility in every corner of the map. Its simple structure also comes with the benefit of incredibly high frame rates. Despite its pretty complex surface shaders (which give its simple cubistic structure a still somewhat architecturally believable appearance), the map should run well in the three digits FPS range even on mid-class GPUs (in full HD and at "ultra" details setting). READ THE FULL STORY HERE: http://toxikk.com/newspost/upcoming-light-weight-map/ MORE ABOUT OUR MAPS: http://toxikk.com/maps That's it for today's news item. Stay tuned for tomorrow's view at another feature of our upcoming v0.95 build of TOXIKK.

The first part of our daily news items to showcase the content of our upcoming v0.95 build is a closer look at one of the new maps: Based on the idea and BSP of one of our community members (Zedek the PD), AR-Cube is a nice example of a super light-weight and fast played map. Its HOLP (Hardcore Oldschool Low-Poly) design may seem like an antithesis to many of the already existing maps in TOXIKK. But we believe that only a wide variety of maps and map-styles will transfer the ideals of the AFPS genre towards a wider audience. With its clean, straight-forward design and illumination, all players have great visibility in every corner of the map. Its simple structure also comes with the benefit of incredibly high frame rates. Despite its pretty complex surface shaders (which give its simple cubistic structure a still somewhat architecturally believable appearance), the map should run well in the three digits FPS range even on mid-class GPUs (in full HD and at "ultra" details setting). READ THE FULL STORY HERE: http://toxikk.com/newspost/upcoming-light-weight-map/ MORE ABOUT OUR MAPS: http://toxikk.com/maps That's it for today's news item. Stay tuned for tomorrow's view at another feature of our upcoming v0.95 build of TOXIKK.

Source

Steam News / 30 March 2016

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