Update log
Full TownsFolk update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey folks,
Extracted changes
- Gameplay
- Events
- Balance
The elders say no kingdom remains the same for long… and neither does TownsFolk.
Since the demo launched, we’ve been closely following your feedback. This update focuses on improving the campaign and conquest experience in the demo, adding more strategic depth, clearer information, and better pacing.
Campaign & Gameplay Updates
Bonus Islands added to the campaign, each with unique missions that reward Legendary Favor Cards
Horses and Cavalry introduced
Horses can appear during Conquest
Build a Stable to recruit faction-specific cavalry units
Legendary Favor Cards
8 new Favor Cards added to introduce stronger, more impactful choices, including:
Instant tile exploration
All buildings complete in 2 turns
Mixed building yields with positive and negative effects
New ways to earn Technology Points
Balancing
Sultanate faction buffed based on early feedback
Conquest AI adjusted for clearer and fairer encounters
QOL
Tile and tech tree hover tooltips added for better clarity
Bug fixes and balance tweaks
Further improvements to controller support
Thank you for playing and see you soon!
Source
