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Steam News24 June 20268h ago

Town to City Patch Notes

Greetings, Citizens! We have released update v1.0.3 🌸 You can read the full changelog below: Optimization: Optimization to the way the game calculates building connections and walking destinations for inhabitants Optim

Full notes

Full Town to City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes1 addition7 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Workshop
  • Store
changedYou can read the full changelog below:Optimization to the way the game loads and stores save data throughout gameplay
changedYou can read the full changelog below:Updated all hotel routes to have a slightly longer maximum length
changedYou can read the full changelog below:Updated "marketplace stroll" route to also accept nature decorations
removedYou can read the full changelog below:Updated the "Rocemareé is now open" message to appear even if tutorials are disabled
changedYou can read the full changelog below:Updated the route creation process with more visual and auditory feedback
addedYou can read the full changelog below:Added additional explanation on how to make bourgeoisie employable in the tutorial pop-up on first interacting with Art Atelier or Departments

Greetings, Citizens!

We have released update v1.0.3 🌸

You can read the full changelog below:

Optimization:

  • Optimization to the way the game calculates building connections and walking destinations for inhabitants

  • Optimization to the way the game loads and stores save data throughout gameplay

  • Optimization to the hotel route creation process

Tourism:

  • Hotels now display from which city the bourgeoisie occupying guest spots are coming

  • Updated all hotel routes to have a slightly longer maximum length

  • Updated "marketplace stroll" route to also accept nature decorations

  • Updated the "Rocemareé is now open" message to appear even if tutorials are disabled

  • Updated the route creation process with more visual and auditory feedback

  • Added additional explanation on how to make bourgeoisie employable in the tutorial pop-up on first interacting with Art Atelier or Departments

  • Adjusted tourism tutorial to give more guidance after researching and placing the hotel

  • Adjusted texts in UI and tooltips for better clarity based on player feedback

Bugfixes:

  • Fixed a rare crash that sometimes happened after placing the art atelier and then going to place a different building

  • Fixed that in some cases sandbox saves would become unloadable from the main menu

  • Fixed that using undo/redo or using the water tool could cause water variations of decorations to revert to their normal land shapes

  • Fixed that game would sometimes display a notification you can research an item when there were no available items for research

  • Fixed that researching specific tourism research menu items would increase maximum amount of farm points you can store

  • Fixed that if you moved bourgeoisie to a lower class residence they would not free up their guest spots at a hotel

  • Fixed that 'Build Mayor's Home' notification failed to appear when playing on the Rocemarée map

  • Fixed that the tourism tutorial could sometimes spawn in other maps

  • Fixed that the game would display the "Welcome to Rocemarée" postcard when starting a sandbox game with the 'Unlock Everything' option enabled

  • Fixed that the game would get stuck on the 'Edit routes' tutorial pop-up if you closed the buildings menu during the tutorial

  • Fixed that sometimes a valid route point could show the invalid tooltip

  • Fixed that sound effects were missing on the expansion animation of hotels

  • Fixed that a building or monument could stay highlighted when player changed the current route's theme to one that only has a decoration requirement

  • Fixed that the city select button in the world map showed number of all requests completed in campaign, instead of just the requests completed in that city

  • Fixed that when loading a save with hotels there was a small chance all hotel workers would be fired upon loading

  • Fixed that in some cases hotel employees were not getting fired when hotel route score went below the required amount.

  • Fixed that within the world map any tourists in your towns would be counted towards the 'pets adopted' statistic

Note:

Game optimization remains a continuous focus for our development team. We are committed to delivering performance improvements with each upcoming update.

We hope you enjoy playing!

Town to City

Source

Steam News / 24 June 2026

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