Full notes
Full Towerslam update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Towerslam changes
Improvements & Changes
Improved art assets for all towers.
Improved map visuals and environmental art.
Replaced the old tutorial with contextual hints to provide a smoother onboarding experience.
Added a new end-of-game results screen.
Adjusted camera movement and zoom speeds to scale with the current zoom level for more consistent controls.
Camera Zoom now has velocity to smooth the zooming experience.
Towers now have idle animations when they are not fighting.
Gameplay
Gun Drones now reload early when no enemies are nearby, reducing downtime between engagements.
Explosive Drones can now detonate multiple times, with the number of explosions scaling based on the Drone Tower's projectile count.
Technology stats no longer can roll negative values. Instead they only have the stat value halved.
Exploder Drones movement speed now increases the longer the have the same target locked, allowing them to catch up to fast enemies.
Exploder Drones default explosion radius set to 1m.
Bug Fixes
Fixed an issue where certain bosses would be invisable.
Fixed an issue where harder bosses could spawn to early.
Fixed an issue where localized text was being updated every frame.
Source
Changelog.gg summarizes and formats this update. How we read updates.
