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Steam News1 November 20258mo ago

v0.2-238

Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem.

Full notes

Full Towers of Scale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Gameplay
changedChanged the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn't matter for most players that much.
changedMade some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.
changedChanged the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.
changedThe options screen is now accessible during gameplay in addition to being accessible from the main menu.
changedThe pathfinding algorithm used by mouse movement now allows moving alongside one way walls.
addedA setting was added that allows pathfinding through one-way walls was added.

Towers of Scale changes

changedChanged the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn't matter for most players that much.
changedMade some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.
changedChanged the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.
changedThe options screen is now accessible during gameplay in addition to being accessible from the main menu.
changedThe pathfinding algorithm used by mouse movement now allows moving alongside one way walls.
  • Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn't matter for most players that much.

  • Made some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.

  • Changed the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.

  • The options screen is now accessible during gameplay in addition to being accessible from the main menu.

  • The palette setting now wraps around in the menu.

  • The pathfinding algorithm used by mouse movement now allows moving alongside one way walls.

  • A setting was added that allows pathfinding through one-way walls was added.

  • Fixed a bug where popup tiles didn't pop up if you were trying to interact with a wall through mouse movement.

  • Added an explanation for the value shortening scheme in the compendium.

Source

Steam News / 1 November 2025

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