Full notes
Full Towers of Scale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Towers of Scale changes
Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn't matter for most players that much.
Made some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.
Changed the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.
The options screen is now accessible during gameplay in addition to being accessible from the main menu.
The palette setting now wraps around in the menu.
The pathfinding algorithm used by mouse movement now allows moving alongside one way walls.
A setting was added that allows pathfinding through one-way walls was added.
Fixed a bug where popup tiles didn't pop up if you were trying to interact with a wall through mouse movement.
Added an explanation for the value shortening scheme in the compendium.
Source
Changelog.gg summarizes and formats this update. How we read updates.
