Full notes
Full Towers of Altrac - Epic Defense Battles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Towers of Altrac - Epic Defense Battles changes
General
Unique new bosses for every map
Wave info extended with detail information
Replaced dreoks campaign pictures with new video story (other nations will follow)
Main menu background changed
Dreoks shot effects made more visible
New bulk waves implemented
New background music on several maps
Boss wave music added
Textures optimized
Maps
Grintor bugfixes
- GrintorNew bomb target, one target less
Balancing
All maps rebalanced (except Tark, Mikonor, Tresha, Menusal, Gate of Direk which will follow in the next 2-3 weeks)
Towers
Bugfix for fast shot types (Speed mode no more influences accuracy)
Several towers adjusted
Enemies
Complete redesign of enemy types applied to bosses (Resurrection, Regeneration, Mole, Converter, Portal, Mage, Rider, Rage, Duplicator, Cocoon)
Over 30 new enemy models added (unique bosses, some standard mobs)
New boss sounds (Footsteps, wing flap, ...)
Enemy scale adjusted (Dragon, Cave monster, Wolf, ...)
Multiplayer
Bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
