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Full Towerful Defense: A Rogue TD update
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Repeated intro
Hey everyone! FVS, the solo dev of Towerful Defense: A Rogue TD, here. And The First Expansion is LIVE!
What changed
- UI and audio
- Store
After months of development, I'm very excited to finally share this major update with you all.
If you already owned the game, just hit update and enjoy!
And if you haven't picked it up yet, now's the perfect time as It's 30% off.
Check out the trailer below for a sneak peek, and then take a look at the full list of major content and features. Let me know what you think!
NEW GAME MODE
Manual Skill, you can not use Auto Skill NEW GAME MODE: Turret Control, manually control the tower’s turret NEW TOWER: HOTR, hold fire button to shoot tower bullets, the tower can be overheated NEW TOWER: LCK NEW CARD: Luck Crafter NEW CARD: Fate Defiance NEW CARD: Second Chance NEW ENEMIES: Explosive NEW: Talent Point spending screen NEW: combat music, menu music NEW: enemy’s health bar NEW: home screen’s effect NEW: different spawn point for Meteor enemies NEW: display the amount of money you get after destroying an enemy NEW: effects for projectiles NEW: lighting effect and animation for Land Mines and Timer Bombs NEW: lighting effect for Air Blade NEW: lighting effect for support units REBALANCED: Bosses and elite enemies can’t be frozen while touching the tower REBALANCED: destroying bigger enemies now gets more money REBALANCED: destroying Bosses and elite enemies in endless waves won’t guarantee rare supply boxes REBALANCED: LBBB card REBALANCED: new initial Critical Bonus is 2x (previous rate was 1.5x)
FIXED
controller button prompts on Steam Deck IMPROVED: Auto Skill screen IMPROVED: change Critical Factor to Critical Bonus IMPROVED: the tower’s short range is now clearer OPTIMIZED: small enemies’ rendering
Get Towerful Defense: A Rogue TD now!
https://store.steampowered.com/app/2453610/Towerful_Defense_A_Rogue_TD/
Source
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