Full notes
Full Tower Walker: MMO Grind Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
- Compatibility
Here comes an update to prepare the game for Glimmerpass mines
Here are the patch notes (1.0104.4747):
Added a new room at floor 85
Dragonkin racial passive "Altered timeline" have been reworked (will now properly prevent death as indicated in text)
Dragonkin racial passive "Altered timeline" now have a new sound & animation
Slightly faster & improved movement tracking (player,all pets & enemies)
Slightly smaller texture size for enemies "Servant of Molgor" "Stalker of Molgor" & "Spawn of Molgor" (tower floors 137 - 138)
Knight & Paladin "Shield block" tweaks to lower sound volume
Lich spell "Unholy glow" now appears behind skeleton rather then in front
Fixed an issue causing enemies to sometimes leave combat if crowd controlled before damaging the player
Fixed an issue causing Soultakers "Void spawn" to sometimes not appear again after the first summon dies
Fixed some smaller issues with humanoids head animations
Fixed issue with Solus armor set not showing set bonus properly
Fixed issue with Pegasus armor set not showing set bonus properly
Fixed issue with Imperia set not showing set bonus properly
Music global volume has been slightly increased
Sound effects global volume has been slightly decreased
Added 4 new shorter version soundtracks ("Mysterious Pathways" - Tower Walker OST - Composed by T.Lundgren)
Tower map has been updated at floor 85
All melee weapons now have a slightly increased hit chance on higher level mobs
Updates to item databases and systems
Added submit code capability in main menu > game guide
Tweaks to improve multi-monitor compatibility
Source
Changelog.gg summarizes and formats this update. How we read updates.
