In this update1
Full notes
Full Tower of Mask update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Tower of Mask changes
Changes
Gamepad
Controller test support has been added. All in-game controls are supported. This is a provisional implementation and may contain bugs, but I plan to officially support it if no issues are found. If you encounter any bugs or have any requests, please let me know.
UI
Swapped the default key mappings for the inventory and map.
Changed UI operation animations.
Option settings are now saved immediately after being changed.
Gameplay Changes
Changed quick recovery and item usage inputs to require holding the button.
Removed player name settings from save data.
Tutorial
Added and revised tutorials.
Graphics
Added an option to reduce flashing effects for certain characters such as Ghosts.
Sound
Changed some sound effects.
Balance Adjustments
Adjusted weapon stats.
Adjusted the difficulty of the 4th and 5th floors. Added keys and potions, and changed some map layouts.
Bug Fixes
Fixed a bug where attack hit detection duration was shorter than intended, making attacks harder to land.
Fixed a bug that caused movement jittering.
Fixed a bug where enemies could move to the same location due to Ghosts, teleportation, and similar effects.
Fixed a bug where gun hitboxes were smaller than they appeared visually.
Localization
Reflects latest translations by volunteers. Please see here for more information about the translation work. I would be happy to assist you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
