In this update2
Full notes
Full Tower of Doom update
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What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Performance
Tower of Doom changes
Happy Halloween everyone have a great time!
Content Updates
2 new maps
4 new enemys
One new Gun Effect
Your controllers will now vibrate, while shooting for more haptic feedback
Hits on Enemies now have different sound, when hit normal or critical
Some enemies now have a armor values and getting less Damage
Some enemies now have a resistance to different extra damage Types
There Spawn much more enemies earlier on the higher difficultys
Enemies give more points when they are destroyed further away from you
Optimizations and Bugfixes
The endboss gets stronger, when you find him a second time
You now have a flying companion in the tutorial Level
Arrows will show you the right direction on the shooting ranges
Cooldowns on guns are now shorter
Source
Changelog.gg summarizes and formats this update. How we read updates.
