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Steam News27 July 20232y ago

Second wind feature & further balance - patch 1.01

Hello conquerors, We keep reading your feedback and today we want to address one of the elements that is especially prominent with Gate of Challenges and the full game content: dying unexpectedly.

In this update2

Full notes

Full Tower of Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello conquerors,

What changed

12 fixes4 additions3 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Store
addedOur solution is the new gameplay mechanic called " Protection of Chaos ". At each floor you are essentially given one chance to loose the battle and consume the magic barrier instead of being thrown away from the tower. Upon reaching a new floor, its use will replenish, but it's not stackable, so remember that you will be given one chance.
addedAnother instance of players being trapped is entering the most dangerous area without noticing it. We've added a gentle on-screen indicator that shows up whenever reaching the most hostile area.
changedTo compensate for these changes we've increased the required number of challenges activated via gate. With each successful run, the number increases by 2.
addedNew features and balance:Added new feature - Chaos Protection. You begin your run equipped with it. It allows to loose one battle, resulting in the loss of protection instead of being thrown away from the tower. Upon entering a new floor another use is available (a maximum of 1).
addedNew features and balance:Added new feature - upon entering the most hostile zone on the map there is a gentle indicator now visible on screen
changedNew features and balance:Increased the required amount challenges from Gate of Challenges, increasing by 2 after each successful run

Tower of Chaos changes

addedOur solution is the new gameplay mechanic called " Protection of Chaos ". At each floor you are essentially given one chance to loose the battle and consume the magic barrier instead of being thrown away from the tower. Upon reaching a new floor, its use will replenish, but it's not stackable, so remember that you will be given one chance.
addedAnother instance of players being trapped is entering the most dangerous area without noticing it. We've added a gentle on-screen indicator that shows up whenever reaching the most hostile area.
changedTo compensate for these changes we've increased the required number of challenges activated via gate. With each successful run, the number increases by 2.
addedAdded new feature - Chaos Protection. You begin your run equipped with it. It allows to loose one battle, resulting in the loss of protection instead of being thrown away from the tower. Upon entering a new floor another use is available (a maximum of 1).
addedAdded new feature - upon entering the most hostile zone on the map there is a gentle indicator now visible on screen

We keep reading your feedback and today we want to address one of the elements that is especially prominent with Gate of Challenges and the full game content: dying unexpectedly.

Our solution is the new gameplay mechanic called "Protection of Chaos". At each floor you are essentially given one chance to loose the battle and consume the magic barrier instead of being thrown away from the tower. Upon reaching a new floor, its use will replenish, but it's not stackable, so remember that you will be given one chance.

Another instance of players being trapped is entering the most dangerous area without noticing it. We've added a gentle on-screen indicator that shows up whenever reaching the most hostile area.

To compensate for these changes we've increased the required number of challenges activated via gate. With each successful run, the number increases by 2.

Take a look at the full list:

New features and balance:

  • Added new feature - Chaos Protection. You begin your run equipped with it. It allows to loose one battle, resulting in the loss of protection instead of being thrown away from the tower. Upon entering a new floor another use is available (a maximum of 1).

  • Added new feature - upon entering the most hostile zone on the map there is a gentle indicator now visible on screen

  • Increased the required amount challenges from Gate of Challenges, increasing by 2 after each successful run

  • Balanced various challenges from Gate of Challenges

Bug fixes:

  • Fixed a bug limiting the number of decorations to 12 (now all 40 are available)

  • Fixed building not showing the location of key and boos on the 3rd floor

  • Fixed various dialogues, volumes and audio balance

  • Fixed bug blocking players in an instance of getting blessing from the vault while having all of them available (thanks Luki!)

  • Fixed a bug allowing you to check hidden resources by doing a right mouse-click

  • Portal to the deepest chamber is now properly marked on the map

  • Fixed progress towards achievements not counting when having 1 unit deployed

If you want to be first informed about what's coming and when, join our Discord:

Steam post image

Remember to follow Tower of Chaos to not miss what's coming!

https://store.steampowered.com/app/2080250/Tower_of_Chaos/

Enjoy! Laughing Foxes

Source

Steam News / 27 July 2023

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