In this update2
Full notes
Full Tower of Babel: Survivors Of Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Events
Tower of Babel: Survivors Of Chaos changes
We’ve been listening and we’ve gathered a wide range of feedback. Thank you for sharing your thoughts. Based on the most frequently mentioned issues, we’ve prepared an improvement update.
There’s a lot in this patch, so here’s the quick hit first.
Key Summary
• Increased Gold & reduced Altar of Blessings costs
• Stash expansion plus an additional stash
• Blacksmith & Alchemist services added
• Higher item drop rates
• Buffs to skills and Legendary affixes
• Hero/enemy balance adjustments
• More run info and quality-of-life options
Details below.
Details
Increased Gold
• Higher gold drops on mid–upper floors
• Improved level-up scaling for the in-run skill Gold Gain
• Shop buy prices increased for Normal/Magic/Rare items (Normal +200%, Magic +20%, Rare +10%)
• Added a random Golden Mimic event that drops a large amount of gold during runs
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Lower Altar of Blessings Costs
• Total gold required to reach max level halved
• Full refund of the difference for gold spent on leveling prior to the update
• Level-up UX improvements
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Stash Expansion & Addition
• Main Stash: Capacity increased (84 → 105)
• Secondary Stash: Added (42)
• Sorting: New By Attribute sort option
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Blacksmith
• Reset Enhancement Level: Reset an item’s enhancement level so you can enhance it again
• Add Socket: Add sockets to owned equipment
• Unsocket Items: Remove items from sockets. Removed items are consumed or reusable depending on remaining reuse count
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Alchemist
• Craft Legendary Items: transfer a Legendary Affix from a Legendary item onto a Rare-or-lower item to craft a new Crafted Legendary
• Reroll Regular Affix: choose one non-Legendary affix on an item and change it to a new one
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Higher Item Drop Rates
• +10% Overall item drop rate
• +10% Chance for dropped items to be Magic or higher
• Max effectiveness of the in-run skill Magic Item Find increased to +50%
• +15% Socketed item drop rate
• +20% Rune drop rate
• +50% Magic Jewel drop rate, +20% Legendary Jewel drop rate
• “Time for payback!” Added a random Thieving Goblin event that drops items when hit
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Skill Buffs
• Dagger: +25% Damage
• Earth Spike: +30% Damage; 30% Chance to stun for 1s
• Meteor Fall: 5.3s → 3.5s Cooldown; 2s → 3s Flame duration
• Blizzard: +10% Number of falling ice shards
• Ball Lightning: 2 → 3 Minimum piercing count
• Lightning Wave: +20% Damage; 2.05s → 1.7s Cooldown
• Corpse Explosion: New effect — enemies cursed by Corpse Explosion take +30% damage when hit
• Summon Reaper: 8.1s → 6.2s Cooldown
• Blood Whirlwind: +10% Damage; +100% Life restoration
• Swamp of the Dead: +10% Damage; 2.7s → 3s Duration; 55% → 66% Enemy movement speed reduction
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Legendary Item Buffs
• Whirling Flames: 5 → 4 Fire Orb flight speed; 2s → 1.4s Flight time
• Exploding Earth: 0.25 → 0.75 Explosion damage multiplier
• Earth of Chaos: New effect — +100% Damage
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Hero Balance
• Improved effectiveness of Physical Damage Reduction from Armor
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Enemy Balance
• Ranged enemies: +30% Projectile fire cooldown, −10% Damage
• Suicide-type enemies: −15% Explosion damage
• Brood-mother invulnerability while spawning offspring adjusted: 0.5s → 0.35s
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Gameplay Improvements
• Base counts for Reroll / Bless / Ban increased: 2 → 3
• Base Identify charges increased: 1 → 2
• On run failure, the Thieving Goblin steals fewer items
• Earth Spike: Reduced flash/brightness on explosion; improved effect transparency
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Source
Changelog.gg summarizes and formats this update. How we read updates.
