Full notes
Full Tower Lab update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
GAMEPLAY:
Enemy pathing physics overhaul
Rework Conversion Field to double Matter earned for one wave rather than instant matter
Revert Kinetic Tower's projectiles so their pulse effect no longer pushes them apart
CONTENT:
Added physics-based utility card “Aftershock”
Added physics-based utility card “Arc Discharge”
Added physics-based utility card “Gravity Dampener”
Added physics-based utility card “Black Ice”
QOL:
Add tower info button to tower right-click menu to quickly view its tech tree
BUGFIX:
Fixed Fan Tower capstone
Fixed Tesla Tower capstone
Fixed an issue where enemies could stop pathing
Fixed upgraded gravity tower capturing enemy units permanently (projectile lifetime rebalance)
BALANCE:
Rebalanced all enemies, waves, towers, and the game’s general economy to account for physics overhaul and improved difficulty scaling
Removed Tesla Tower, Salvage, and Hot Swap from Region 1 starting deck
Source
Changelog.gg summarizes and formats this update. How we read updates.
