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Steam News20 June 202611d ago

Demo Patch Notes - New cards, rebalancing, bug fixes

GAMEPLAY: Enemy pathing physics overhaul Rework Conversion Field to double Matter earned for one wave rather than instant matter Revert Kinetic Tower's projectiles so their pulse effect no longer pushes them apart CONTE

Full notes

Full Tower Lab update

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What changed

5 fixes5 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
changedGAMEPLAY:
removedRevert Kinetic Tower's projectiles so their pulse effect no longer pushes them apart
addedAdded physics-based utility card “Aftershock”
addedAdded physics-based utility card “Arc Discharge”
addedAdded physics-based utility card “Gravity Dampener”
addedAdded physics-based utility card “Black Ice”

GAMEPLAY:

  • Enemy pathing physics overhaul

  • Rework Conversion Field to double Matter earned for one wave rather than instant matter

  • Revert Kinetic Tower's projectiles so their pulse effect no longer pushes them apart

CONTENT:

  • Added physics-based utility card “Aftershock”

  • Added physics-based utility card “Arc Discharge”

  • Added physics-based utility card “Gravity Dampener”

  • Added physics-based utility card “Black Ice”

QOL:

  • Add tower info button to tower right-click menu to quickly view its tech tree

BUGFIX:

  • Fixed Fan Tower capstone

  • Fixed Tesla Tower capstone

  • Fixed an issue where enemies could stop pathing

  • Fixed upgraded gravity tower capturing enemy units permanently (projectile lifetime rebalance)

BALANCE:

  • Rebalanced all enemies, waves, towers, and the game’s general economy to account for physics overhaul and improved difficulty scaling

  • Removed Tesla Tower, Salvage, and Hot Swap from Region 1 starting deck

Source

Steam News / 20 June 2026

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