Full notes
Full Tower Escape update
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Repeated intro
Hello again, a fresh new round of updates today, mostly around our beloved minerals. The 5-star gems are getting a new sprite that's a little less cumbersome on the card, and we're adding 7 new gems with special abilities. We've also tweaked some of the existing gems, and added "chip" versions of the tradeoff gems (gems with a negative as well as positive effect). The chips have the same malus as the whole versions, but a reduced bonus effect, making them most useful as a way of reducing a minion's stats (perhaps reducing speed to keep them on pace with others, or reducing health to trigger death effects easier).
What changed
- Balance
- Gameplay
Tower Escape changes
With the gems rounded out nicely, one of the next areas we'll be expanding on is the melt system. We're working on a new reward algorithm that will have a set reward system (based on clan, level, and xp), so you know exactly what you'll get before melting instead of a random chance.
From there, we'll be moving on to spells as the next area that needs a bit of love. In addition to brand new spells, The Damned will see some ability change-ups that add greater spell synergy to the clan.
Changelist:
New art for Alexandrite, Carnelian, Coral, Peridot, Quartz (thank you Admurin for the sprites)
Adds new gems: Cuprite, Kunzite, Tourmaline, Scolecite, Tanzanite, Azurite, Pyrope
Adds chip versions of: Topaz, Beryl, Agate, Spinel, Garnet, Jade
Avarice's speed boost removed and is now Carnelian's gem ability
Peridot now has self-healing
Return Shroomy's original sprite
Adds Gilbert (level 4 Shroomy)
Adds missing achievement for winning with Exiled clan (if you have previously accomplished this, it will be granted automatically when you launch the game)
Source
Changelog.gg summarizes and formats this update. How we read updates.
