What changed
1 fix1 addition0 changes0 removals
addedAdded new campaign (duh) -Added hidden paths feature -Added difficulty slider separate from campaign resets (no more needing to reset your whole game to change the difficulty) -Rebalanced some of the levels in the first campaign -Rescaled UI text to make it more legible in several menus -Reduced lightning tower max targets from 6 to 3 -Reduced Holy tower fire rate (1s to 1.75s) -Reduced damage and fire rate of Star Thrower tower from 12.5s to 25s and from 20B + 20F to 10B+20F respectively -Reduced Fireball damage from 35F to 25F -Enemies spawned from other enemies are now only worth half their base bounty value -Name of levels now appears at top of pause menu -Fixed bug where menu would stay open if open when restarting a level
fixedLevel Editor changes -Fixed bug in level editor tied to tracking menu open status for spawner editing -Fixed bug in copying spawners in level editor -Fixed bug in editing objectives where closing and starting a new objective would instead edit the objective just closed -Added option for adding hidden paths
75s) -Reduced damage and fire rate of Star Thrower tower12.5s→25s↑75s) -Reduced damage and fire rate of Star Thrower tower increased, buffTower Alchemy changes
addedAdded new campaign (duh) -Added hidden paths feature -Added difficulty slider separate from campaign resets (no more needing to reset your whole game to change the difficulty) -Rebalanced some of the levels in the first campaign -Rescaled UI text to make it more legible in several menus -Reduced lightning tower max targets from 6 to 3 -Reduced Holy tower fire rate (1s to 1.75s) -Reduced damage and fire rate of Star Thrower tower from 12.5s to 25s and from 20B + 20F to 10B+20F respectively -Reduced Fireball damage from 35F to 25F -Enemies spawned from other enemies are now only worth half their base bounty value -Name of levels now appears at top of pause menu -Fixed bug where menu would stay open if open when restarting a level
fixedLevel Editor changes -Fixed bug in level editor tied to tracking menu open status for spawner editing -Fixed bug in copying spawners in level editor -Fixed bug in editing objectives where closing and starting a new objective would instead edit the objective just closed -Added option for adding hidden paths
-Added new campaign (duh) -Added hidden paths feature -Added difficulty slider separate from campaign resets (no more needing to reset your whole game to change the difficulty) -Rebalanced some of the levels in the first campaign -Rescaled UI text to make it more legible in several menus -Reduced lightning tower max targets from 6 to 3 -Reduced Holy tower fire rate (1s to 1.75s) -Reduced damage and fire rate of Star Thrower tower from 12.5s to 25s and from 20B + 20F to 10B+20F respectively -Reduced Fireball damage from 35F to 25F -Enemies spawned from other enemies are now only worth half their base bounty value -Name of levels now appears at top of pause menu -Fixed bug where menu would stay open if open when restarting a level
Level Editor changes -Fixed bug in level editor tied to tracking menu open status for spawner editing -Fixed bug in copying spawners in level editor -Fixed bug in editing objectives where closing and starting a new objective would instead edit the objective just closed -Added option for adding hidden paths