Full notes
Full Tower 57 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, benitosub here. I just pushed our latest update (18.48) live! This time around the change log is a bit shorter, but the issues are a bit more important. So without further ado, here's what we fixed/tweaked in 18.48:
What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Balance
- Store
ONLINE MULTIPLAYER:
fixed matchmaking with stranger bug: play with random strangers should now always work (provided somebody else is online and looking to match of course!)
improved cached region selection
fixed "incompatible savegame" bug
for Chinese players, we're now routing through the Russia East region. Our Chinese partners have tested the patch and were able to play online, but since I can't test it myself, if you are in China and are still experiencing connection issues please don't hesitate to get in touch!
SOUND:
tweaked volume balance on some sounds (first pass)
added maggot death sound
added audio feedback when trying to hack something that cannot be hacked
LEVELS:
new train station map
drafting table in train station is now destructible
boiler in train station is now destructible
train driver now leaves a corpse behind
GAMEPLAY:
balanced tool ammo
left arm upgrades now increase tool ammo
nerfed self-healing torso's healing rate
nerfed rail-gun
reduced duration of hacking mini-game
reduced duration of Spy's special attack
made maggots less "bullet-spongy"
maggots now hurt you when you step on them
GRAPHICS:
polished Supercrab's graphics
polished Pristine Pool "fire-waterfalls" graphics
reduced transparency on mini-map's guiding beam to improve its visibility
We also posted an update on Kickstarter which outlines our plan for the coming weeks to improve the game's experience. It was originally mostly intended for our backers, but it's available for anyone to view so if you are interested in where the game is headed, please feel free to visit it here. And finally thank you to everyone who backed and/or purchased the game, and to everyone who left reviews, whether negative (your feedback is what helps us improve the game) or positive (your kind words are what keeps us pushing forward). We plan to release another update next week which will address some seemingly smaller but potentially annoying issues, as well as more balancing and slowly but surely more content, so keep an eye out for that. Cheers everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
