Full notes
Full Toward The Ice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Events
Toward The Ice changes
Added a portrait browser for selecting character portraits. It is accessible on the character sheet as a portrait icon just to the right of the character image. This was necessary because the list of available portraits has grown to 186. To browse for a file on your local system, there is now a folder icon to click instead of clicking on the character's portrait. This is also available on the character creation screen.
Fixed an issue that would cause the game to lock up if the first character in the initiative order was dead or immobile at the start of combat.
Moved the popup message window higher.
Fixed an issue that prevented Skalds from using their abilities before level 4.
Edited the layout, reduced the polygon count, and improved the frame rate for the Wetland Ruins zone. Adjusted the area's monster types, and added some unique encounters.
Added more content to The Ancient Graveyard.
Added more content to The Island Village.
Indicators will now be shown on the affected character or monster for buffs, debuffs, and magic attacks just as they're shown for physical attacks. I will probably change the magic attack icon to something different. Let me know what you think.
Added a new type of event trigger - It is now possible for chests to be discovered in the world without an associated battle. They may or may not have traps, and can contain one or more items. There is now at least one in the game.
Camping is now allowed in the Island Village and Leif's Landing zones.
Made some changes to the weather system. Raindrop splashes look better now.
The size of the demo build has been reduced by removing the data from some late-game zones that weren't accessible in the demo.
The Italian, Polish, and Turkish language manuals have been updated.
Translation improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
