In this update3
Full notes
Full Touhou Witch's Night Market update
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What changed
- Balance
- Store
- UI and audio
- Gameplay
- Fixes
Touhou Witch's Night Market changes
Version 1.2.0 was released on February 14, 2026!
This update features numerous balance adjustments and also introduces the DLC: Cirno's Ice Adventure!
Additionally, this DLC collaborates with 'Touhou Shining Night,' not only adding some crossover items but also launching the 'Touhou Shining Night Market' bundle. Fans of both Touhou and roguelikes definitely don’t want to miss it!
For English users, currently, since the team members are celebrating the Lunar New Year, the English localization of the DLC and new content will arrive a little later. We sincerely apologize!
* New content *
The Steam collectible card game is finally online!!! You can earn cards just by continuing to play the game!
A series of options related to DLC has been added (they will only take effect after purchasing and installing the DLC).
* Numerical adjustment *
Items adjustment:
Lute: Redesigned: Every 3 times slow, deal 1 damage for 2 times
Candle: When haste, charge 0.3s->0.5s
Flame Revolver: When burn, charge 0.25s->0.3s
Fire Hatia: When burn, charge adjacent fire item 0.5s->1s
Simple Trap: For next 1s->2s, return 50% of any damage blocked by shield to enemy
Broken Branch: Redesigned: 2s after the battle begins, and the player is left with 1 life, it is effective; Once per battle
Rabbit: When haste, charge 0.3s->0.5s
Turtle: When slow, charge 0.3s->0.5s
Dove of Peace: All non-damage-able, non-burn-able, non-shield-able items always has 0.3s->0.4s charge
Tactical Graphics Card: Redesigned: When burn, +1 burn, and the add bonus +1
Pinwheel: When haste, adjacent shield item charge 0.5s->0.3s, charge this item 1s->0.5s
Music Album: Redesigned: After shield 4 times, +4 burn per second, and always has 1s charge
Firedragon 888: Charge all other fire items 0.8s
Tuning Fork: Redesigned: Damage-ableitem and itself charge 1s; Passive: When only 1 damage-able item in the showcase, it is effective
Roukanken: When burn, charge 0.5s->1s
Traffic Barrel: Burn equal to 6%->5% of your shield
Cucumber: Effective after sold 8->6 pointer items
Byakuren's Motorcycle: When burn, adjacent damage-able item charge 0.25s->0.5s
Super Capacitor: When other type of item gain charge, charge 0.25s->0.5s
Aya's Tengu Camera: When only 1 damage-able item in the showcase, and the damage-able item is triggered, all damage item to the left charge 1s->2s
Skill adjustment:
Rational skyscraper: Redesigned: All large items +50% crit chance, always has 1s charge
* Bug fixes *
Fixed an issue with the determination of 'adjacent items.'
Fixed a localization text error.
Source
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