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Full notes
Full Touhou Witch's Night Market update
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What changed
- Balance
- Store
- Events
- Gameplay
- UI and audio
- Performance
Touhou Witch's Night Market changes
"Season 2" Update is Here!
The 1.1.0 update brings a large number of new items and new skills, along with extensive balance adjustments, truly making it the "Second Season"!
Along with this update, there's also the collaboration bundle with Halluci-Sabbat of Koishi, the "Touhou Sabbat Of The Witch"! Bring the adorable Marisa and Koishi home together!
By the way, achievements were quietly introduced a few versions ago. Come try using the new items to challenge all achievements!
* New content *
Added 33 new items (Including some colored items from Halluci-Sabbat of Koishi!)
Added 13 new skills
Skills now have a 4th rarity tier: Color Skills
Devil Deals added 2 sub-events
Added Brag and Ultra Brag events
Added Marisa's defeat illustration
The sticker interface can now use images of all items and skills as stickers. After this update, some older stickers will disappear.
* Numerical adjustment *
Items adjustment:
TNT: Deal damage equal to 20%->17% of enemy's max HP
Whetstone: When selling damage items, +10->6 damage, gain 2 coins
Spinning Top: When damage, haste 1s,damage-able item +16->12
Quill Pen: Increase all damage-able items' crit chance by the number of "damage items" -> "damage-able items" *7
Rocket to the Moon: Deal 10->40 damage
Hourai Elixir: Gain regen equal to 50%->25% of the enemy's burn layer
Cauldron: Redesigned: In backpack still active: For every time selling fire item, permanently gain 5 regen and 2 coins
Baka in Wrong Stat: Redesigned: Trigger: Burn 1, Increase burn by the number of burn-able items; Passive: When the battle begins, charge 3s
Oxygen Tank: Rarity 3->2; Price10->6
Treadmill: When shield, all damage-able items +24->48 damage, all burn-able items +3->6 burn; when damage or burn, all shield-able items +24->48 shield
Simple Trap: Rarity 2->1; Price 6->2;For next 2s->1s, return 50% of any damage blocked by shield to enemy
Fantasy Talisman: Shield 20, +24->32 shield
RAM: Redesigned: When your shield reaches 1000 or more, create 1 pointer. Once per battle
Dragon Scale: Redesigned: When shield item is triggered, shield 20 and increase shield by 1% of max HP
Explosive Reactive Armor: "Increase trigger times by the number of shield items" -> "Trigger times is equal to the number of shield items"
Super ZUN Beer: When enemy's item is triggered, charge 0.5s->0.3s
Fried chicken: Rarity 3->2; Price 10->6
Bank Card: Every 3 moment, gain 3->2 coins
Laser Pointer: Redesigned: All items to the left +100% crit chance, after 8s, all items to the left -100% crit chance. Once per battle
Binding Wand: Trigger: Slow 1s->0.5s; Passive: When enemy's items is triggered, charge 0.5s->0.3s
Watermelon: Delete "always has 0.5s charge"
Dove of Peace: All non-damage-able, non-burn-able, non-shield-able items always has 0.5s->0.3s charge
Keyboard: When slow, all damage-able items +16->12 damage
Dracula's Castle: Shield equal to 5%->7% of max HP
Firedragon 888: Charge all other fire items 1s->0.6s
Mysterious Umbrella: Deal 80->60 damage
Pocket Watch: Extra passive "always has 0.5s charge"
Event adjustment:
Increase max coin cost of all "kappachinko" events
Decrease growth value of "Enchantment table"
"All in" Redesigned: Spend all coins, converting every 2 coins into 1 income
When you gain a skill upon leveling up, you can now spend money to refresh it once
Skill adjustment:
Ready to start: When the battle begins, haste 1s->0.5s
Speed limit sign: When the battle begins, slow 1s->0.5s
Calm Stance: Shield-able item +8->+24 shield when it increases shield
Chain reaction: When damage item is triggered, adjacent damage-able item +8->+24 damage
Fallen angel's shield: Redesigned: Increase shield-able items' shield by the number of day *8
Alarm clock: After 12s->8s of battle begins, create a pointer
Hangonchou: When HP is less than 50%, invincible 1.5s->1s, once per battle
Fallen angel's sword: Redesigned: Increase all damage-able items' damage by the number of day *8
Fallen angel's incense: Redesigned: Increase all burn-able items' burn by the number of day *1
First Strike: Redesigned: All items +100% crit chance; when crit, item that crits -10% crit chance
Healthy body: Redesigned: When get this skill, max HP +40%
Chainsaw Massacre: Redesigned: Increase damage-able item's damage in rightmost grid by the number of day *24
* Bug fixes *
Fixed crashes caused by abnormal charge values
Fixed description errors in some localized texts
* Other Adjustments *
Modified the descriptions of some skills
Improved the English localization based on tastyfood's translation document. Thanks to this player for contribution!
Source
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