Touhou Volleyball Danmaku
Steam News 29 July 20259mo ago

A week later. What else is in store for the game?

The launch week has passed and it's been quite a week for myself. I spent all this time doing fixes, adding things, taking suggestions, and implementing features. It was quite a week that still continues. But I wanted t…

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Full Touhou Volleyball Danmaku update

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  • Gameplay
addedThe launch week has passed and it's been quite a week for myself. I spent all this time doing fixes, adding things, taking suggestions, and implementing features. It was quite a week that still continues. But I wanted to take a break from updating the game to lay out my thoughts about what the future holds for the game. As I mentioned, this game is intended to be constantly updating, and I don't mean just these micro-updates. What I wanted to do was add more substantial updates to prolong the life of this first version before moving on to version 2, which will be like a completely different game. But I'm getting ahead of myself as I still have version 1 to deal with.
addedOnline modeWe're starting off big. I was thinking that online was going to be reserved for v2, but I changed my mind when I started playing my own game. That's right, Only recently had I a chance to play my own game, not for fixes but for fun. During the week, after spending the day doing fixes, I would play my game for my own enjoyment. I guess it sounds ridiculous coming from me but I had a lot of fun playing my own game. I did end up wanting to change a few things, which I managed to do in some of the updates, but there was on update that I could not update but really wanted: online. While I was having fun with the campaign, I really wanted to go online and play with my fans and I figured that you guys probably feel the same way. That's why I'm announcing it right now, online is the first priority for v1. I won't be waiting for v2, and in fact, perhaps this is for the best. To get a head start on online would serve me well in the long run as I can keep it updated to prepare for v2's many new features.
addedMini-games and arcade modeThroughout the game campaign, there are various challenges that will pop out. These are some of the mini-games you can play but I didn't had a chance to actually make a menu for them, but I didn't have time to do that. There is also one or two more mini-games I wanted to add but didn't have time for that either. But eventually I'll make time to make a menu and add any new challenges I wanted to add.
addedMini-games and arcade modeBut one feature I do want to make is an arcade mode. This is nothing more than a just going against every single team, just like an ordinary arcade game. This idea came about when I played some games that have an arcade like experience but no actual arcade mode. I would've loved to just go against the opponents one after another until the end. That is why I feel it is important to add this feature, because an arcade like game needs an arcade mode. And there may be

The launch week has passed and it's been quite a week for myself. I spent all this time doing fixes, adding things, taking suggestions, and implementing features. It was quite a week that still continues. But I wanted to take a break from updating the game to lay out my thoughts about what the future holds for the game. As I mentioned, this game is intended to be constantly updating, and I don't mean just these micro-updates. What I wanted to do was add more substantial updates to prolong the life of this first version before moving on to version 2, which will be like a completely different game. But I'm getting ahead of myself as I still have version 1 to deal with.

So what is version 1 about? To put it simply, v1 is suppose to be the base game, the foundation of future updates. We're setting up the basic structure for future additions. So I want to take a moment and list out what I have planned for version 1

Online mode

We're starting off big. I was thinking that online was going to be reserved for v2, but I changed my mind when I started playing my own game. That's right, Only recently had I a chance to play my own game, not for fixes but for fun. During the week, after spending the day doing fixes, I would play my game for my own enjoyment. I guess it sounds ridiculous coming from me but I had a lot of fun playing my own game. I did end up wanting to change a few things, which I managed to do in some of the updates, but there was on update that I could not update but really wanted: online. While I was having fun with the campaign, I really wanted to go online and play with my fans and I figured that you guys probably feel the same way. That's why I'm announcing it right now, online is the first priority for v1. I won't be waiting for v2, and in fact, perhaps this is for the best. To get a head start on online would serve me well in the long run as I can keep it updated to prepare for v2's many new features.

I'm going to start planning out how online could work so this feature won't be coming anytime soon. I just wanted to let you know that online is now my next priority because this game can't wait to get that feature, it needs it now.

Mini-games and arcade mode

Throughout the game campaign, there are various challenges that will pop out. These are some of the mini-games you can play but I didn't had a chance to actually make a menu for them, but I didn't have time to do that. There is also one or two more mini-games I wanted to add but didn't have time for that either. But eventually I'll make time to make a menu and add any new challenges I wanted to add.

But one feature I do want to make is an arcade mode. This is nothing more than a just going against every single team, just like an ordinary arcade game. This idea came about when I played some games that have an arcade like experience but no actual arcade mode. I would've loved to just go against the opponents one after another until the end. That is why I feel it is important to add this feature, because an arcade like game needs an arcade mode. And there may be

Source

Steam News / 29 July 2025

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