Update log
Full Touhou Volleyball Danmaku update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
- Events
A new update to the game after over a month of release. This update is a small head start to the major update that is to come sometime in the future. As I continue to progress with online match play and further improvements to the game, I wanted to provide some quick fixes to some issues I have noticed and wanted to addressed. Here are the following changes.
v1.020
Fixes
Daiyousei no longer reverts to default color if using her desperation in alternate color.
Nitori no longer enters opponent's side when using a bomb.
Campaign
Set starting points to 10.
When picking Marisa, you no longer play as Reimu during the first match against Sakuya + Remilia.
Opponent wagers can now go up to 9.
Loser's bracket now only requires you to defeat 3 opponents.
During the final boss, projectile power up now adds to the reserves.
Gameplay
Lily now delivers ball to the left side in tutorial rather than center.
- CosmeticShop prices lowered by around 2030 percent from previous version's price.
Gem values have been increased with some having a value of 10 up to a maximum of 50.
When you have less than 15 points, opponents are much easier.
Upper spike has been altered when on top of the screen. Now your ball will actually go down instead.
Character Stats
Yuugi's upper spike has been decreased.
Youmu's desperation now has a taller hitbox.
Youmu's Bomb black out graphic has been slowed down.
Youmu's fully charged blade can now split into smaller blades when ball touches it.
Nitori's bomb now has variables to it. You must now collect opponent projectiles in order to get the maximum amount of bubbles to disperse.
General
Added new color palettes. Access the third color by pressing the bomb button in character select.
Smaller micro updates and typo fixes.
I also want to go over into detail a few of these changes.
Opponent wagers can now go up to 9
During the campaign, every once in a while, you may get a challenge that is worth more than a single point. Originally, this only went up to 5, with the higher number being more uncommon. To alleviate the grind of having to reach 100 points, I have now increased the wagers up to 9. The higher numbers are still uncommon, but you should now be able to get higher wagers.
Loser's bracket now only requires you to defeat 3 opponents
Before, you had to climb out of loser's bracket with -10 points. This turned out to be a challenge for most players, and they sunk deeper into negative points. This has been altered to only give you -3 points and any loses leads to an immediate game over. But your progressed is saved, so now you only need to defeat 3 opponents before restarting the tournament with 10 points.
Upper spike has been altered when on top of the screen. Now your ball will actually go down instead
There was an oversight where some characters could go to the top of the screen, use the upper spike to bypass the opponent and hit the wall. This lead to easy victories as the opponent could not do anything. This was perfectly displayed by Yuugi who could get the ball to a very high altitude with a high speed and she having the highest power stat would lead to easy victories every time. This has been addressed by having a normal spike no longer elevate, and high spikes actually now
Source
